скайрим мод playable monster mod
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Playable Monster Mod
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About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
As many of you probably remember, the initial SE version if this mod had a fatal flaw that caused around 90% of the creatures to crash the game when you attempted to attack with them. As far as I can tell this issue is hardcoded into the SE release, but there is a way around it, though I can’t guarantee it’s foolproof.
This mod makes it so you can play as any monster in the game, outside of dragons, which are beyond me. If you can see it, you can turn into it, and it’s very simple to use. As the mod uses DLC creatures, it requires Dawnguard and Dragonborn. There is an optional version that doesn’t require any DLC. I also added an «RP Mode» that gives the monsters placeholder melee weapons that allow you to increase your one-handed skill when attacking, as well as the ability to re-apply the monster SFX when you reload a saved game (monster sounds disappear when loading a save file).
Please try and be as specific as you can when reporting errors. I’ve done a lot of testing but there are very likely still issues that remain, and I’d love to fix them. Try and tell me what you were doing when the error occurred, and see if you can replicate it more than once.
CREDITS AND THANKS
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
GLITCHES FIXED SO FAR:
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Playable Monster Mod
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Play as any monster in vanilla Skyrim or its DLC, with all their attacks, spells, and abilities.
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
Donation Points system
This mod is not opted-in to receive Donation Points
Playable Monster Mod
This mod makes it so you can play as any monster in the game, outside of dragons, which are beyond me. If you can see it, you can turn into it, and it’s very simple to use. As the mod uses DLC creatures, it requires Dawnguard and Dragonborn. There is an optional version that doesn’t require any DLC. I also added an «RP Mode» that gives the monsters placeholder melee weapons that allow you to increase your one-handed akill when attacking, as well as the ability to re-apply the monster SFX when you reload a saved game (monster sounds disappear when loading a save file).
Please try and be as specific as you can when reporting errors. I’ve done a lot of testing but there are very likely still issues that remain, and I’d love to fix them. Try and tell me what you were doing when the error occurred, and see if you can replicate it more than once.
CREDITS AND THANKS
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
GLITCHES FIXED SO FAR:
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Playable Monster Mod
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
Play as any monster in vanilla Skyrim or its DLC, with all their attacks, spells, and abilities.
DLC requirements
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
Donation Points system
This mod is not opted-in to receive Donation Points
Playable Monster Mod
This mod makes it so you can play as any monster in the game, outside of dragons, which are beyond me. If you can see it, you can turn into it, and it’s very simple to use. As the mod uses DLC creatures, it requires Dawnguard and Dragonborn. There is an optional version that doesn’t require any DLC. I also added an «RP Mode» that gives the monsters placeholder melee weapons that allow you to increase your one-handed akill when attacking, as well as the ability to re-apply the monster SFX when you reload a saved game (monster sounds disappear when loading a save file).
Please try and be as specific as you can when reporting errors. I’ve done a lot of testing but there are very likely still issues that remain, and I’d love to fix them. Try and tell me what you were doing when the error occurred, and see if you can replicate it more than once.
CREDITS AND THANKS
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
GLITCHES FIXED SO FAR:
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Playable Monster Mod
File information
Last updated
Original upload
Created by
Uploaded by
Virus scan
Tags for this mod
About this mod
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Credits and distribution permission
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
As many of you probably remember, the initial SE version if this mod had a fatal flaw that caused around 90% of the creatures to crash the game when you attempted to attack with them. As far as I can tell this issue is hardcoded into the SE release, but there is a way around it, though I can’t guarantee it’s foolproof.
This mod makes it so you can play as any monster in the game, outside of dragons, which are beyond me. If you can see it, you can turn into it, and it’s very simple to use. As the mod uses DLC creatures, it requires Dawnguard and Dragonborn. There is an optional version that doesn’t require any DLC. I also added an «RP Mode» that gives the monsters placeholder melee weapons that allow you to increase your one-handed skill when attacking, as well as the ability to re-apply the monster SFX when you reload a saved game (monster sounds disappear when loading a save file).
Please try and be as specific as you can when reporting errors. I’ve done a lot of testing but there are very likely still issues that remain, and I’d love to fix them. Try and tell me what you were doing when the error occurred, and see if you can replicate it more than once.
CREDITS AND THANKS
Big thanks go out to my friend White Lord over at Datahacks for doing a ton of testing for me and helping me host the mod while I was working on it, as well as to my friend Erin and my girlfriend for doing a lot of testing and bug reporting as well. Thanks again to Jackalhead for the Master Shape Shifter mod and the excellent tutorials, and foamyesque on the forums for helping me out when I hit a wall while trying to script the wisp spawning function, as well as argvminusone, for their haste spells script I used to make the Seeker’s haste spell work properly.
GLITCHES FIXED SO FAR:
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Monster Mod SE
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About this mod
Monster Mod is ripping it’s way into Special Edition!
This mod does not have any known dependencies other than the base game.
Mods requiring this file
Mod name | Notes |
---|---|
Bears of the North Patches | Optional |
Monster Mod SE PL (Polish Translation) | |
Monster Mod SE Unofficial Patch | Versions 1.4 and 1.5 both fully supported. |
Author’s instructions
This Mod was Originally Made By Dogtown1, Taken over by Ironman5000, I am now developing it.
File credits
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.3
Version 1.2
Version 1.1
Version 1
Both straight donations and premium membership donations accepted
Aiming rebuild and maintain this amazing mod left behind by DogTown1.
Rebuilding the team, get in touch for more details!
WIP | If you find any bugs please report them
Introduction
Welcome to Monster Mod here on the Special Edition Nexus.
As some of you may know, this was a mod back in 2013 on the Skyrim Nexus.
It was a re-loaded version of the ‘Monster Mod’ by Dogtown1. Ironman5000 was responsible for this.
Over time many open resources were added, and lots of people contributed their resources to the mod.
I am now currently making new resources for the mod, fixing bugs, and maintaining it with the full permission and go ahead from ironman5000.
This is a lightweight, script free experience that fits in seamlessly to the world.
PLEASE REMEMBER TO ENDORSE 🙂
Tamriel is a Dark Place, full of Terrors that plague the Land, Seas and Skies.
Ever feel like Skyrim didn’t live up to that? Monster Mod is here to bridge the gap. Monster Mod adds Hundreds of new Creatures to Skyrim integrated through level lists. Monster Mod’s main aim is to increase Diversity and Challenge, and will continue to keep doing so as you level and progress through Skyrim, meaning some of the most bad ass creatures will only appear at higher levels, so keep hunting! Monster Mod also adds new drops to the new creatures, including new Weapons and Alchemy ingredients to keep adding spice to your game.
Monster Mod adds many components to increase diversity, I broke them into categories so it’s easier to see what the Mod adds.
These Include.
Monster Mod adds countless new variations to the Monsters of Skyrim to combat the feeling or repetition the vanilla game had. It does this by adding hundreds of new variations to standard creatures, so even when fighting a Draugr for the 1 millionth time, it will still be a unique and different encounter.
Re-Birth of Lore Creatures
Miss a monster from Morrowind? or Oblivion? This mod aims to bring back many of the creatures from previous Elder Scrolls games, and the lore. Lots of Daedra and Creatures were missing from Skyrim that appeared in so many Elder Scrolls games, and even made it to ESO. This aspect makes Skyrim not feel so cut off from Tamriel and the lore. This is now fixed with this mod, by adding classics such as Scamps, Guar, Daedroths and Daedra Spiders! These Lore Based Creatures Also Include Variants
Adding in more unique and interesting creatures to Skyrim still while keeping the feel of the base game. This is where the creation of entirely new monsters comes in. The new Monsters do not feel out of place, and while they are technically lore breaking, they still fit, don’t break immersion. You’ll feel like they were meant to be there from the start. The new monsters will also drop new items, such as weapons and Alchemy ingredients only found on their corpses, giving more reason to hunt these beasts down! These New Monsters Also Include Variants.
While not ‘lore friendly’ in the typical sense, the additions aim to not break the feeling of Skyrim. This mod is meant for a fresh gameplay experience and to keep things interesting.
This mod is not to be confused with the original ‘Monster Mod v13’. That is still being worked on by the developer.
I have re-loaded this mod, similar to ironman5000’s work.
Simple. Download and Install with NMM, or Download Manually, Drag and drop into you Data Folder.
Requires a fresh save, or wait in a ‘safe’ cell for 5 days.
Compatibility
This mod has no scripts, no cell edits, no animations, no package edits, it is compatible with pretty much everything. I am working on a Patch for Skytest Realistic A&P, but the mod still runs fine with it (fully tested)
Updating
Download the new version and overwrite, wait indoors for 4 days for the level lists to reset.
Lifestorock
Mr_Siika
MDogger
digital lion
Muppet Puppet
newermind43
CD Projekt RED
GSC Gameworld
Star-X
Urwy
Vicn f
Special thanks to Ironman5000, who re-loaded this mod and kept it alive. Original Mod By Ironman5000
This would not have been possible if not for Dogtown1, so go check out his Monster Mod on DB! just google it 😉