скайрим ΠΌΠΎΠ΄ jks cities and towns

Автор: Nazenn
Локалицация: Narovchat
ВСрсия: 1.3

ОбновлСниС ΠΎΡ‚ 22.11.2018:
Благодаря Ρ‚ΠΎΠΌΡƒ Ρ‡Ρ‚ΠΎ Π°Π²Ρ‚ΠΎΡ€ Π΄Π°Π» Ρ€Π°Π·Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ пСрСвСсти ΠΈ ΠΎΠΏΡƒΠ±Π»ΠΈΠΊΠΎΠ²Π°Ρ‚ΡŒ ΠΌΠΎΠ΄ Π½Π° нашСм сайтС, я ΠΏΠ΅Ρ€Π΅Π²Ρ‘Π» ΠΈ Fomod NMM Π°Ρ€Ρ…ΠΈΠ²Π° ΠΈ всС ΠΈΠΌΠ΅ΡŽΡ‰ΠΈΠ΅ΡΡ Π² Π½Ρ‘ΠΌ esp.

ВрСбования:
1) Π˜Π³Ρ€Π° (The Elder Scrolls V Skyrim Legendary Edition 1.9.32.0.8);

Π‘ΠΊΡ€ΠΈΠ½ΡˆΠΎΡ‚Ρ‹: Ρ‚Ρ‹ΠΊ

Π’Π°ΠΉΡ‚Ρ€Π°Π½
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ΠœΠ°Ρ€ΠΊΠ°Ρ€Ρ‚
скайрим ΠΌΠΎΠ΄ jks cities and towns. s93748502. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s93748502. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s93748502. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3 скайрим ΠΌΠΎΠ΄ jks cities and towns. s02339898. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s02339898. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s02339898. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Π ΠΈΡ„Ρ‚Π΅Π½
скайрим ΠΌΠΎΠ΄ jks cities and towns. s05023135. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s05023135. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s05023135. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3 скайрим ΠΌΠΎΠ΄ jks cities and towns. s19865184. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s19865184. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s19865184. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Π‘ΠΎΠ»ΠΈΡ‚ΡŒΡŽΠ΄
скайрим ΠΌΠΎΠ΄ jks cities and towns. s50449413. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s50449413. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s50449413. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3 скайрим ΠΌΠΎΠ΄ jks cities and towns. s56077350. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s56077350. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s56077350. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Π’ΠΈΠ½Π΄Ρ…Π΅Π»ΡŒΠΌ
скайрим ΠΌΠΎΠ΄ jks cities and towns. s78516483. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s78516483. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s78516483. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3 скайрим ΠΌΠΎΠ΄ jks cities and towns. s65642702. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-s65642702. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° s65642702. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

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JK’s Skyrim

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About this mod

An enhanced Skyrim cities and towns overhaul all in one.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Author’s instructions

Translations are ok, as long as they only include the translated ESP and proper credit is given.
Mod authors are permitted to make a patch for their own mod that requires JK’s Skyrim as a master. Please post a comment notifying us that you have added a patch.
Please contact me for any other permission requests.

File credits

FoodContainer Resource by Blary (used in the Rorikstead overhaul.)
Harvestables by ChickenDownUnder (used in the Rorikstead overhaul.)
Cyrodiil Ship and boat resource by Markus Liberty (used in the Dawnstar overhaul.)

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.7

Version 1.6

Version 1.5

Version 1.4

Compatibility
Released Dawn of Skyrim patch
No Snow Under the Roof Patch updated and released for SE
Added Arthmoor’s Rorikstead Patch
Cutting Room Floor patch released removing duplicate Riften gate
Updated Realistic Water Two Patch with Markarth waterfall fix
Added Oblivion Gates Patch to adjust Windhelm gate position
Added Storefront patch to fix clipping Windhelm woodpile and Riften crates

Version 1.3

Compatibility
Added Greater Skaal Village Patch to fix clipping balcony behind the Greathall.

Version 1.2

Compatibility
Moved sunken rowboat in Dawnstar for built in compatibility with BOYD
Shifted handcart at Dawnstar entrance to give Touring Carriages some turning room
Realistic Water Two Patch patch released to align blacksmith water troughs in Solitude and Markarth
Holidays patch released
Better Docks patch released
JK’s Skyrim No Lights Patch released removing all lighting for compatibility with exterior lighting overhauls
Unique Vampire Dens SSE created and sent to mod author for hosting
Added Carriage & Ferries Transport Overhaul to available patches
Created patch for Training Dummies Provide XP for the mod author to host
Mirai patch released removes clipping outside Markarth patch

Version 1.1

Compatibility
Arthmoor’s Dawnstar, Dragon Bridge and Ivarstead individual patches released. Merged patch released for Arthmoor’s villages combined into one.
Bal Ruhn SE player home. Lowered snow drift in Windhelm for built in compatibility.
Better City Entrances patch released.
Leaf Rest patch released.
Thunderchild patch released moving the Pillar of Lightning Shield in Dawnstar 20 metres to the right.

Version 1

Whiterun 1.4b SE
Whiterun Outskirts 1.4 SE
Windhelm 1.2b
Solitude 1.2
Markarth 1.1
Riften 1

Dawnstar 1.1
Dragonbridge 1.2 (includes fix for Stormcloak banners)
Falkreath 1.1
Ivarstead 1.1
Morthal 1b
Riverwood 1.3d SE
Rorikstead 1.3
Winterhold 1

Skaal Village 1
Skyhaven Forge 1 SE

скайрим ΠΌΠΎΠ΄ jks cities and towns. fA80vnn. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-fA80vnn. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° fA80vnn. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

скайрим ΠΌΠΎΠ΄ jks cities and towns. KGFu9Nr. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-KGFu9Nr. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° KGFu9Nr. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Mod Description
A lore-friendly and script-free Overhaul of the cities and towns of Skyrim.
The vanilla theme of the towns has been greatly expanded upon giving each a unique, more immersive atmosphere; Riverwood (lumbar), Rorikstead (farming), Falkreath (graveyard), Dawnstar (port), Dragons Bridge (defensive outpost), etc.
New buildings and vendors have been added to the villages making them more vibrant and useful.
Town allegiance (banners, guards) dynamically change as the Civil War progresses.

Cities and Towns Overhauled
The overhaul covers Skyrim’s 5 major cities; Whiterun (and Whiterun exterior), Windhelm, Solitude, Markarth and Riften.
The towns of Riverwood, Dragonbridge, Ivarstead and Rorikstead.
The small open villages of Falkreath, Morthal, Dawnstar, Winterhold and Skaal Village.
Sky Haven Temple Exterior is unlocked during the Main Quest.
JK’s Skyrim does not edit any interior cells. Separate downloads are available for JK’s Interiors.

Compatibility
Mods that significantly change the above mentioned towns and villages will most likely not be compatible.
Mods altering the exterior of Windhelm, Solitude, Markarth and Riften are fully compatible.
Whiterun’s exterior has been modified inside the walled area. The stables have not been modified.
All texture mods are fully compatible.

Patches for Arthmoor’s mod’s have packaged together in a neat little FOMOD installer called «Arthmoor’s Patch Pack». It is the first Miscellaneous File on this mod page.

[color=#ffd966] Modular Versions
I may look at making a Major Towns only and Villages only file like I did for the classic version once everything has settled down and all bugs are fixed and patches are done. I won’t be making separate downloadable versions for each town. If you want to remove an individual city follow this guide.

You can also watch the following tutorial made by GamerPoets, it goes in deep about removing towns and updating patches:

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

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File information

Last updated

Original upload

Created by

Uploaded by

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About this mod

Nexus requirements

Mods requiring this file

Credits and distribution permission

Author notes

This author has not provided any additional notes regarding file permissions

File credits

Jkrojmal and Teabag86 for JK’s Skyrim
soldierofwar for The Great Cities
JPSteel2 for Cities of the North series

Donation Points system

This mod is not opted-in to receive Donation Points

No translation available on the Nexus

Version 1.0

It’s a patch to make «JK’s Skyrim», «The Great Cities» and the «Cities of the North» series work well with each other, removing clipping objects, moving stuff and correcting navmeshes. This is just a colection of patches, all credits go to the original creators.

This patch requires a new game!

Which file should I choose?

Choose Main file 2 if:
You have the mods above EXCEPT for ‘CotN Winterhold’.

— Dawn of Skyrim: Compatible (you will still need the JK’s + Dawn of Skyrim Patch). Note: If you also use Open Cities Skyrim, you need the all-in-one patch from Random Open Cities Patchesο»Ώ instead)
— Open Cities Skyrim: Compatible (you still need JK’s + Open Cities Patch). Note: If you also use Dawn of Skyrim, you need the all-in-one patch from Random Open Cities Patches instead)

NOTE: Compability patches will have the main file (1,2,3) they are supposed to work with stated in it’s title.

This load order is how I place my mods in my game, so it can serve as a guide for you. Just don’t change the orders of: Jk’s Skyrim, TGC, CotN files and my patch.

Colors:
Yellow: Main files of this mod
Light Blue: Optional files of this mod
Link Blue: Other mods

For Main File 1:

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

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File information

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About this mod

Overhauls the Cities from JKs Skyrim to make them more compatible and much more performance friendly. Comes in two versions for different performance and style needs. Towns on the way next year.

This mod does not have any known dependencies other than the base game.

Mods requiring this file

Credits and distribution permission

Author notes

All credit goes to Jkrojmal, the creator of the original mods.
To be able to edit and distribute these files you must obtain his permission first. If he gives permission you have full permission from me to whatever you want with these files, except publish them to another site. You must also notify me either via PM or in the comments but don’t have to wait for my reply.

This is a nexusmods.com exclusive mod, I do not give permission for it to be uploaded to any other website, domain name or file sharing resource.
Anyone who sees this file on another website has full permission to file a DMCA against it on my behalf, and please notify me of it directly.

File credits

Donation Points system

This mod is not opted-in to receive Donation Points

Translations available on the Nexus

Version 1.3

Version 1.2.5

Version 1.2.4

Cities:
Moved Smelter in Riften to help NPC pathing
Added some navcut to areas NPCs were getting stuck on in Whiterun
Removed Chopping block in Whiterun clipping through Bannered Mare outdoor dining area
Moved Carlotta so she is no longer hiding behind some clutter. If the issue persists theres nothing more I can do here, please look for mod conflicts reverting this change.

Sorry for the lack of updated Readme/properly formatted changelog. Super tired and not feeling well, just wanted to upload this while I could.

Version 1.2.3

Version 1.2.2

MARKARTH:
— Carried over fix from original file to avoid clipping with marker near blacksmith

DAWN OF SKYRIM VERSION:
— Removed outdoor area near Bannered Mare to avoid clipping
— Moved more containers inside Belethors courtyard
— Fix facegen bug with Argonian in Whiterun

Version 1.2.1

Version 1.2

Added DAWN OF SKYRIM LITE version to the installer. Keeps all of the compatibility edits to the main Dawn of Skyrim version in the installer because also strips out a lot of flora, banners and other clutter to improve performance in all the cities when using them together. Detailed changelog can be found inside the readme in its specific section.

DAWN OF SKYRIM COMPATIBLE FILE:
— Completely removed all traces of the Diabella statue in favor of the one in the main file
— Removed the blacksmith metal railings in Solitude from the file in favour of them being in the main file

MARKARTH:
— Replaced original Diabella statue from the mod but with less flora and also rearranged the platforms so some could be deleted so less meshes had to be loaded
— SUPERLITE: Also removed waterfall and moved the entire section back so less stuff would load
— Added in a few plants to SUPERLITE as per a discussion and request
— Removed dwemer heads above seats near Understone Keep in the LITE version

SOLITUDE:
— Changed blacksmith railings with the ones from Dawn of Skyrim which look a lot nicer.
— This also allowed the removal of rock edits to that area

WINDHELM:
— Removed hidden Talos statue behind the manor across from Hjerim
— Fixed a missing brazier near Candlehearth Hall in the LITE version

Version 1.1.1

ALL:
— Added an edited DawnOfSkyrim-AllMajorCities.esp that contains all compatibility edits. Follow instructions in the readme to remove any cities you don’t want. Thank you to BlueTwoPiano who allowed me to do this, it is VERY much appreciated.
— No longer offering specific merge for Dawn of Skyrim full users. Use the edited version instead.
— Carried over USLEEP edits for DLC compatibility.

Version 1.0

This is a nexusmods.com exclusive mod, I do not give permission for it to be uploaded to any other website, domain name or file sharing resource.
Anyone who sees this file on another website has full permission to file a DMCA against it on my behalf, and please notify me of it directly.

скайрим ΠΌΠΎΠ΄ jks cities and towns. 71018 0 1446256510. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-71018 0 1446256510. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 71018 0 1446256510. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

A performance and compatibility focused version of JKs Skyrim

JKs Skyrim has absolutely amazing style, however the performance hit needed to maintain that look for a lot of people was unsustainable. After seeing a lot of comments about people on weaker rigs dealing with a huge performance hit simply because they liked one or two aspects of the mod, and people on potatoes talking about how desperately they wanted it, I decided to jump in and make some alternate versions for those who may need it, including myself as my own computer didn’t do too well with the full versions either.

Both versions come with NO vanilla navmesh editing (see the FAQ about the presence of an additional navmesh in Windhelm) and increased compatibility with various mods including a specialized version of Dawn of Skyrim which is available for download with the installer.
This mod is not a patch for the original, it is a replacement for the cities only, so any compatibility issues around the JKs Towns modules are not fixed.

скайрим ΠΌΠΎΠ΄ jks cities and towns. 71018 3 1450692679. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-71018 3 1450692679. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 71018 3 1450692679. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Installation Instructions
There are no requirements to this file other then a legal copy of Skyrim.esm and Update.esm.
Just install with either NMM or MO and follow the instructions in the installer.

Inside the installer you have three options. A merged file for the Lite version of all the cities has been provided, and a merged file of all of the Superlite cities has been provided. Alternatively you can pick to do a custom installation and pick whatever cities you want, and whatever versions you want, however please note that you should NOT run the Lite and SuperLite version of a single city together.

A Dawn of Skyrim edited file is now included in the installer. To use this file you must download the original version from the Dawn of Skyrim Collection page, and then install JKs Lite over the top as I have not included the assets (.bsa file) in this download.
It is an edited version of the entire collection and as such it contains all cities in one. If you wish to use my edits but don’t want all of the cities from Dawn of Skyrim, simply open the file in Tes5Edit, wait for it to load, open the Worldspaces category, and right click and hit remove on whatever city you don’t want, quit and save. This is very safe and will not harm your game.

An alternative Lite version of Dawn of Skyrim is also included as an option, that removes a lot of miscellaneous clutter such as banners and flags that were hung everywhere, for even more visual and style cohesion between the mods and improved performance for those wishing to use both mods together on weaker rigs. The same as above, you require the bsa file from the original mod page to be able to use this file.

All files are fully mergable with each other and with other mods, including Dawn of Skyrim (the original JKs mods had issues with that)
with the Tes5Edit Merge Plugins 1.9 script.
скайрим ΠΌΠΎΠ΄ jks cities and towns. 71018 0 1450692680. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-71018 0 1450692680. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 71018 0 1450692680. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Performance
My Specs: Intel i7-2600K CPU @ 3.40GHz, 16 GB RAM Windows 7 64-bit, AMD 6900 series 2GB VRAM

I did various FPS tests in all the cities that I have compiled into a comparative table which you can find below:

All incompatibility information passed down to be by Shurah has simply been conflicts with the positioning of NPC markers clipping into objects placed by this mod. To check if future versions of ICAIO are still compatible, place this line in your Skyrim.ini file under the [Display] heading:
bShowMarkers=1
That will display NPC markers in game for you to see without having to use the Creation Kit for them. If you see any clipping, simply select the offending object with the console and use the ‘disable’ command (without quotes). If there are any large structures causing problems, I will be unable to fix this as Shurah refuses to allow anyone to make any sort of patch that edits data from his mod.
There are no navmesh or other conflicts with this mod that have ever been identified by myself, two other respected authors from the community, and any information about any further conflict has never been provided by Shurah.
I have seen no technical evidence to make me believe that there is, or will ever be any other possible conflict between these files.
скайрим ΠΌΠΎΠ΄ jks cities and towns. 71018 4 1450692679. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-71018 4 1450692679. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 71018 4 1450692679. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3
Frequently Asked Questions
Here’s a list of the questions I’ve been asked most repeatedly, or am expecting to be asked a lot. If you have a question about something that isn’t covered here, please feel free to go to the comments and type away.

I only count the five main cities. What happened to the rest of the JKs Skyrim Plugins?
The core focus for this release was getting out the most used files that were the easiest to patch. I also always run the cities modules, while I swap between JKs and ETaC for the towns so I’m less familiar with the towns. This also means I could focus a lot more on compatibility and on getting the styling right first thing, as well as learning the CK as this was my first project in the CK instead of Tes5Edit. The towns also have a lot more going on, not only are they in the main worldspace which means a lot more affects them, but more extensive edits were made to some of the areas and some of the compatibility edits are a lot harder to implement.
A towns BETA is now avalible in the installer which you can use if you wish. This does not cover all the towns, nor are the edits all finalized.

What happened to the solitude gardens? Doesn’t JK’s Solitude add to them?
Yes it does, and while originally I was going to do a whole big overhaul of the gardens as well, I realized that what I had planned was outside of the scope of this project, which was simply to make a performance light and compatibility happy version of the city mods. The Solitude gardens I had planned will be released a standalone on its own page, if I ever get it done, as it will be a garden design unique to me, rather than taken from JK’s mods.

Why do the NPCs occasionally stand still when walking up the ramp in Solitude near the market?

It’s to do with the weird way that NPCs navigate that particular path. If you look in the vanilla game they actually cut the corner of the ramp, which they can’t do any more because I put a gate there. So now they go too far to the left and hit that weird bump on the wall mesh which causes them to stand in place for a second until they figure out a way around it. I have already made the gate and arch almost twice as big to minimize this as much as possible, but it may still happen every now and again. I may see if I can fix the bump in the mesh and release it as a fix in the future.

I thought you said this had no navmesh edits. Why does Windhelm have references to the navmesh in its esp?
Windhelm has references to a new navmesh, not the existing vanilla ones. I had three options here. One was to strip out all of the dark elf slums that JK added completely so that navmeshing could be completely avoided. The second was to leave all the objects there but not have any NPCs which would have made it look rather pointless. The last is what I picked, which is I copied over a very small part of the navmesh as an island and put it on the slums in the top which allows the two NPCs up there to navigate without allowing any vanilla NPCs to be affected by having extra areas available, hopefully maintaining full compatibility. None of the Vanilla navmesh was affected by these records.

Will do you this very specific combination of merged files for me?
No. All of these merges were done with the Tes5Edit Merge Plugins script and it takes two seconds. I can’t possibly do every set of merges and include them in my installer because that’s just too much work to update it all the time. If you would like certain versions merged with certain other versions, these plugins are completely safe to merge together and can even be merged with other city edit mods. The reason I have a few different options in my installer are either because they are logical options to have or they are merges I was going to use myself anyway.

Why do some of the cities look like they have been edited more than others?
This is just the way that JKs Skyrim was originally edited. Certain cities had more widespread editing, such as Whiterun which had a lot of little edits across the whole city, while others had more focused edits to specific areas, like Solitude which mainly focused on the new tower. When I carried over these changes I tried to pay attention to what was most important to carry over the style, and as such sometimes the edits are a lot more focused then in the originals.

There’s a waterwheel missing in Markarth but I can still see the particles where it should be?
This is not caused by this mod, it is a problem with Enhanced Wetness and Puddles with a bad edit in that mod. Open the mod in Tes5Edit and remove FormID 00089123 from the file by deleting its entry in the left pane of the program, close and save.
скайрим ΠΌΠΎΠ΄ jks cities and towns. 71018 2 1450692679. скайрим ΠΌΠΎΠ΄ jks cities and towns Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ jks cities and towns-71018 2 1450692679. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ jks cities and towns. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 71018 2 1450692679. Автор: Nazenn Локалицация: Narovchat ВСрсия: 1.3

Credits and Permissions
All credit goes to JKrojmal, the creator of the original mods.
To be able to edit and distribute these files you must obtain his permission first. If he gives permission you have full permission from me to whatever you want with these files, except publish them to another site. You must also notify me either via PM or in the comments but don’t have to wait for my reply.
Thank you to BlueTwoPiano who gave permission for me to edit Dawn of Skyrim and include it in this file as well, its a huge help.

Thanks to elr0y7 who provided some invaluable help in detecting incompatibilities.
Thanks to all the people at /r/Skyrimmods that supported me while making this edit, encouraged me and also supplied a LOT of really helpful information, advice or suggestions!

The website gifmaker.me also gets a lot of credit and thanks for letting me make the very helpful gifs in the images section VERY easily and quickly, which is the only reason why I was able to do them. The resizer also comes in handy.

Mods used in screenshots
Usually I try to avoid having unrelated mods active in screenshots, however in this case I had some enabled for two reasons. One is that the original versions of these mods have certain mods enabled in the screenshots, and second is that certain screenshots looked incredibly dull with the flat color pallet of the original textures. What mods I used are listed below:

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