ΡΠΊΠ°ΠΉΡΠΈΠΌ ΠΌΠΎΠ΄ Π²ΠΈΡΡΡΠΈΠ΅ ΡΠ°Π΄Ρ
Skyrim β ΠΠΎΠΈΡΠΊΠΈ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ² ΠΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ Π΄ΠΎ Π²Π΅ΡΡΠΈΠΈ 1.2
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅
ΠΠ°ΠΌ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΡΠ°ΡΠΊΡΡΡΡ Π΄Π²Π΅ΡΠΌΠ΅ΡΡΠΊΡΡ ΡΠ°ΠΉΠ½Ρ ΠΠΈΡΡΡΠΈΡ
Π‘Π°Π΄ΠΎΠ², ΡΠ°Π΄ΠΈ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΌΡ ΠΏΠΎΡΠ΅ΡΠΈΠΌ Π½ΠΎΠ²ΡΡ Π»ΠΎΠΊΠ°ΡΠΈΡ ΡΠΎ ΡΠ²ΠΎΠ΅ΠΉ ΠΊΠ°ΡΡΠΎΠΉ, ΠΏΠΎΠΊΠ°ΡΠ°Π΅ΠΌΡΡ Π½Π° ΠΊΠΎΡΠ°Π±Π»Π΅ ΠΏΠΎ ΠΌΠΎΡΡΠΌ ΠΈ ΡΠ²ΠΈΠ΄ΠΈΠΌ Π΄Π²Π΅ΡΠΌΠ΅ΡΡΠΊΠΈΡ
ΠΏΡΠΈΠ·ΡΠ°ΠΊΠΎΠ².
ΠΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ 1.2
ΠΡΠΏΡΠ°Π²Π»Π΅Π½Ρ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΈΠ· Π·Π° ΠΊΠΎΡΠΎΡΡΡ
ΠΊΠ²Π΅ΡΡ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ Π²ΡΠΏΠΎΠ»Π½ΠΈΡΡ
ΠΡΠΎΡΠΈΠ΅ ΡΠΈΠΊΡΡ
Π’ΡΠ΅Π±ΠΎΠ²Π°Π½ΠΈΡ
ΠΡΠΎΠΉΠ΄Π΅Π½ ΠΊΠ²Π΅ΡΡ ΠΠ°Π»ΡΡΠ΅ΠΌΠΎ.
Π‘ΡΠ°ΡΡ ΠΊΠ²Π΅ΡΡΠ°
ΠΡΠ»ΠΈ Π²Ρ Π΄ΠΎΡΡΠΈΠ³Π»ΠΈ ΡΡΠΎΠ²Π½Ρ 25 ΠΈΠ»ΠΈ Π²ΡΡΠ΅, ΡΠΎ Π²Π°Ρ Π²ΡΡΡΠ΅ΡΠΈΡ ΠΊΡΡΡΠ΅Ρ Π² ΠΠ°ΠΉΡΡΠ°Π½Π΅ ΠΈ Π΄Π°ΡΡ Π²Π°ΠΌ Π·Π°ΠΏΠΈΡΠΊΡ. ΠΠ°ΠΌ ΡΠ΅ΡΠ°ΡΡ, ΠΈΠ΄ΡΠΈ ΡΡΠ΄Π° ΠΈΠ»ΠΈ Π½Π΅Ρ
Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ° ΠΈ ΡΠ΄Π°Π»Π΅Π½ΠΈΠ΅
ΠΠ·Π²Π»Π΅ΡΡ ΡΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ΅ Π°ΡΡ ΠΈΠ²Π° Π² ΠΊΠΎΡΠ΅Π½Ρ ΠΏΠ°ΠΏΠΊΠ΅ ΠΈΠ³ΡΡ.
Π£Π΄Π°Π»ΠΈΡΡ ΡΠ°ΠΉΠ»Ρ ΠΌΠΎΠ΄Π°.
ΠΠ΅Π±ΠΎΠ»ΡΡΠ°Ρ ΠΏΠΎΠΌΠΎΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΎΡ ΠΌΠ΅Π½Ρ
Π§ΠΈΡΠ°Π΅ΠΌ ΠΏΠΈΡΡΠΌΠΎ ΠΎΡ ΠΠ°Π»ΡΡΠ΅ΠΌΠΎ ΠΈ ΠΈΠ΄ΡΠΌ ΠΊ Π½Π΅ΠΌΡ Π² Π΄Π²Π΅ΡΠΌΡΠ΅ΡΠΊΠΈΠΉ ΠΌΡΠ·Π΅ΠΉ. Π‘ΠΏΡΠ°Π²Π° Π΅ΡΡΡ Π·Π°ΠΏΠ΅ΡΡΠ°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ°, Π² Π½Π΅Ρ Π·Π°Ρ ΠΎΠ΄ΠΈΠΌ ΠΈ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°Π΅ΠΌΡΡ ΠΏΠΎΠ²ΡΡΠ΅ ΠΈ ΠΈΡΠ΅ΠΌ ΠΊΠ½ΠΈΠ³Ρ ΠΈ Π·Π°Π³Π°Π΄ΠΎΡΠ½ΡΠΉ ΡΠ°Ρ. ΠΠΎΡΠΎΠΌ ΠΈΠ΄ΡΠΌ Π² Π§ΡΡΠ½ΡΠΉ ΠΏΡΠ΅Π΄Π΅Π» ΠΈ ΠΈΡΠ΅ΠΌ Π·Π°Π±ΡΠΎΡΠ΅Π½Π½ΡΡ Π½Π°ΡΠΎΡΠ½ΡΡ ΡΡΠ°Π½ΡΠΈΡ. ΠΠ°Ρ ΠΎΠ΄ΠΈΠΌ Π² Π½Π΅Ρ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΈΡΠ΅ΠΌ ΠΊΠ°ΡΡΡ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ².
ΠΡΠΏΡΠ°Π²Π»ΡΠ΅ΠΌΡΡ Π² Π‘ΠΎΠ»ΠΈΡΡΡΠ΄ Π² Π‘ΠΌΠ΅ΡΡΠΈΠΉΡΡ ΠΊΡΡΡΡ, Π½Π°Ρ ΠΎΠ΄ΠΈΠΌ ΠΏΠΈΡΠ°ΡΠ° ΠΈ Π³ΠΎΠ²ΠΎΡΠΈΠΌ Ρ Π½ΠΈΠΌ, Π²ΡΠΏΠΎΠ»Π½ΡΠ΅ΠΌ Π΅Π³ΠΎ ΠΏΠΎΡΡΡΠ΅Π½ΠΈΠ΅ ΠΈ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΠΌ Π»ΠΎΠ΄ΠΊΡ Π·Π° 4000 Π·ΠΎΠ»ΠΎΡΡΡ . Π§ΡΠΎΠ±Ρ ΠΊΠΎΡΠ°Π±Π»Ρ ΠΏΠΎΠΏΠ»ΡΠ», Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΡΠΈ ΠΊ Π½ΠΎΡΡ ΠΊΠΎΡΠ°Π±Π»Ρ. ΠΠΎΠ³Π΄Π° ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π½Π° ΠΎΡΡΡΠΎΠ², ΡΡΠ°Π·Ρ ΠΈΠ΄ΡΠΌ ΠΈ ΡΠΌΠΎΡΡΠΈΠΌ ΠΏΠΎΠ΄ Π½ΠΎΠ³ΠΈ. ΠΡΠΎΠ±Π΅Π³Π°Π΅ΠΌ ΠΏΠΎ ΠΎΡΡΡΠΎΠ²Ρ, Π½Π°Ρ ΠΎΠ΄Ρ ΡΠΊΠ΅Π»Π΅ΡΡ Π»ΡΠ΄Π΅ΠΉ, ΡΠΈΡΠ°Π΅ΠΌ ΠΈΡ Π΄Π½Π΅Π²Π½ΠΈΠΊΠΈ.
ΠΡΠ΅ΠΌ ΡΠΎΠ½ΡΠ°Π½ ΠΈ ΡΡΠ΄ΠΎΠΌ Ρ Π½ΠΈΠΌ Π±ΡΠ΄ΡΡ ΠΊΠ°ΠΌΠ½ΠΈ, ΠΏΠΎ ΠΊΠΎΡΠΎΡΡΠΌ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄Π½ΡΡΡΡΡ Π½Π°Π²Π΅ΡΡ , ΠΈΡΠ΅ΠΌ Π»ΡΠΊ β Π²ΡΡ, ΠΌΡ Π²Π½ΡΡΡΠΈ. ΠΠ° ΡΡΠΎΠΌ ΠΌΠΎΡ ΠΏΠΎΠΌΠΎΡΡ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΡΡ, Π΄Π°Π»ΡΡΠ΅ ΡΠ°ΠΌΠΈ.
ΠΡΠ΅ΠΈΠΌΡΡΠ΅ΡΡΠ²ΠΎ ΠΠ²ΡΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΡΠΈΠΊΠ°:
1.ΠΡ Π²Π°Ρ Π»ΠΈΡΡ ΠΏΠΎΡΡΠ΅Π±ΡΠ΅ΡΡΡ Π·Π°ΠΏΡΡΡΠΈΡΡ ΡΠΊΠ°ΡΠ°Π½Π½ΡΠΉ ΡΠ°ΠΉΠ» Ρ Π°Π²ΡΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΎΠΉ ΠΈ ΡΠΊΠ°Π·Π°ΡΡ ΡΡΡΠ°Π½ΠΎΠ²ΡΠΈΠΊΡ ΠΊΡΠ΄Π° Π²Ρ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΠ»ΠΈ ΠΈΠ³ΡΡ.
2.ΠΡΠ»ΠΈ Π²Ρ ΡΠ΄Π°Π»ΡΠ»ΠΈ Π΄ΡΡΠ³ΠΎΠΉ ΠΌΠΎΠ΄ ΠΈ ΡΠ»ΡΡΠ°ΠΉΠ½ΠΎ ΡΠ΄Π°Π»ΠΈΠ»ΠΈ ΡΠ°ΠΉΠ»Ρ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π²Ρ ΡΠΌΠΎΠΆΠ΅ΡΠ΅ Π΅Π³ΠΎ Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Π·Π°ΠΏΡΡΡΠΈΠ² ΡΠΊΠ°ΡΠ°Π½Π½ΡΠΉ ΡΠ°ΠΉΠ» Ρ Π°Π²ΡΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΎΠΉ ΠΈ Π²ΡΠ±ΡΠ°ΡΡ ΠΏΡΠ½ΠΊΡ Π²ΠΎΡΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ ΠΈ ΡΡΡΠ°Π½ΠΎΠ²ΡΠΈΠΊ ΡΠ°ΠΌ ΡΡΡΠ°Π½ΠΎΠ²ΠΈΡ Π½Π΅Π΄ΠΎΡΡΠ°ΡΡΠΈΠ΅ ΡΠ°ΠΉΠ»Ρ ΠΌΠΎΠ΄Π°.
3.Π£Π΄Π°Π»ΠΈΡΡ ΠΌΠΎΠ΄ ΠΏΡΠΎΡΠ΅ ΠΏΡΠΎΡΡΠΎΠ³ΠΎ,ΠΠ°ΠΏΡΡΠΊΠ°Π΅ΠΌ ΡΠΊΠ°ΡΠ°Π½Π½ΡΠΉ ΡΠ°ΠΉΠ» Ρ Π°Π²ΡΠΎ ΡΡΡΠ°Π½ΠΎΠ²ΠΊΠΎΠΉ ΠΈ Π²ΡΠ±ΠΈΡΠ°Π΅ΠΌ ΠΏΡΠ½ΠΊΡ ΡΠ΄Π°Π»ΠΈΡΡ ΠΈ Π²ΡΡ ΠΌΠΎΠ΄ Π±ΡΠ΄Π΅Ρ ΡΠ΄Π°Π»ΡΠ½.
ΠΠ»ΠΈ ΠΈΠ΄ΡΠΌ Π² ΠΏΠ°Π½Π΅Π»Ρ ΡΠΏΡΠ°Π²Π»Π΅Π½ΠΈΡ Π΄Π°Π»Π΅Π΅ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΡ ΠΈ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½ΡΡ ΠΈ ΡΠ°ΠΌ ΠΈΡΠ΅ΠΌ ΠΈΠΊΠΎΠ½ΠΊΡ Ρ Π½Π°Π·Π²Π°Π½ΠΈΠ΅ΠΌ Π½Π°ΡΠ΅Π³ΠΎ ΠΌΠΎΠ΄Π° ΠΈ ΠΊΠ»ΠΈΠΊΠ°Π΅ΠΌ Π½Π° Π½Π΅Ρ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π°Ρ ΡΠ΄Π°Π»Π΅Π½ΠΈΠ΅.
Π‘ΠΊΠ°ΡΠ°ΡΡ ΠΌΠΎΠ΄ Skyrim β ΠΠΎΠΈΡΠΊΠΈ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ²
ΠΠΈΡΡΡΠΈΠ΅ Π‘Π°Π΄Ρ 1.2
«Π² ΡΠ΅Π½ΡΡ Π³ΠΎΡΠΎΠ΄Π°, Π³Π΄Π΅ Π½Π°Ρ
ΠΎΠ΄ΠΈΠ»ΠΈΡΡ ΡΠ½ΠΈΡΡΠΎΠΆΠ΅Π½Π½ΡΠ΅ ΡΠ΅ΡΡΡΠ΅Ρ
ΡΠ³ΠΎΠ»ΡΠ½ΡΠ΅ ΡΠ°Π΄Ρ. »
(ΠΈΠ· ΠΊΠ½ΠΈΠ³ΠΈ «ΠΠΈΡΡΡΠΈΠ΅ Π‘Π°Π΄Ρ», Π½Π°ΠΏΠΈΡΠ°Π½Π½ΠΎΠΉ Π½Π° Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΎΠΌ ΠΈ ΠΏΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½Π½ΠΎΠΉ Π½Π° Π°Π»ΡΠ΄ΠΌΠ΅ΡΠΈΡ)
Π‘ΡΠ΄Ρ ΠΏΠΎ Π²ΡΠ΅ΠΌΡ, ΠΠΎΠ½ΡΠ΅Π»ΡΠΌΠΎ ΠΎΠ±Π½Π°ΡΡΠΆΠΈΠ» Π½ΠΎΠ²ΡΠΉ Π°ΡΡΠ΅ΡΠ°ΠΊΡ Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΡ Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΈΡ ΡΡΠΈΠ½ (ΠΈΠ»ΠΈ ΡΠΊΠΎΡΠ΅Π΅ ΡΡΠΎ ΡΠ΄Π΅Π»Π°Π»ΠΈ Π΅Π³ΠΎ ΡΡΠ΅Π½ΠΈΠΊΠΈ). ΠΠ»Π°Π³ΠΎΠ΄Π°ΡΡ Π°ΡΡΠ΅ΡΠ°ΠΊΡΡ ΠΎΠ½ ΡΠΌΠΎΠ³ ΠΏΠ΅ΡΠ΅Π²Π΅ΡΡΠΈ Π΅ΡΠ΅ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ ΡΡΠ°Π³ΠΌΠ΅Π½ΡΠΎΠ² ΠΊΠ½ΠΈΠ³ΠΈ «ΠΠΈΡΡΡΠΈΠ΅ Π‘Π°Π΄Ρ». ΠΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π»ΠΈ, ΡΡΠΎ cΠ°Π΄Ρ ΠΠΎΡΡΠ΅Π½Π° ΠΠΎΡΠΈΠ΄Π΅ΠΉΠ»Π° Π±ΡΠ»ΠΈ Π»ΠΈΡΡ Π±Π»Π΅Π΄Π½ΠΎΠΉ ΠΊΠΎΠΏΠΈΠ΅ΠΉ, ΠΈΠΌΠΈΡΠ°ΡΠΈΠ΅ΠΉ ΠΌΠΎΠ³ΡΡΠ΅Π³ΠΎ Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΎΠ³ΠΎ ΡΡΡΠΎΠ΅Π½ΠΈΡ?
ΠΡΠΎΡ ΠΊΠ²Π΅ΡΡΠΎΠ²ΡΠΉ ΠΌΠΎΠ΄ ΠΎΡΠΏΡΠ°Π²ΠΈΡ Π²Π°Ρ Π½Π° ΡΠ΄Π°Π»Π΅Π½Π½ΡΠΉ Π·Π°ΡΠ΅ΡΡΠ½Π½ΡΠΉ Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΈΠΉ ΠΎΡΡΡΠΎΠ²-Π°Π²Π°Π½ΠΏΠΎΡΡ, ΡΠ°ΡΡΠΈΠΉ ΡΠ΅ΠΊΡΠ΅ΡΡ. ΠΠ²Π΅ΡΡ ΡΡΠ΅Π΄Π½Π΅ΠΉ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΠΈ ΠΈ ΠΎΡΠ»ΠΈΡΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΠ΄Π΅Ρ Π΄Π»Ρ Π²ΡΡΠΎΠΊΠΎΡΡΠΎΠ²Π½Π΅Π²ΡΡ Π³Π΅ΡΠΎΠ΅Π², Π»ΡΠ±ΡΡΠΈΡ ΠΈΡΡΠ»Π΅Π΄ΠΎΠ²Π°Π½ΠΈΠ΅, Π½ΠΎΠ²ΡΠ΅ ΠΌΠ΅ΡΡΠ° ΠΈ Ρ ΠΎΡΠΎΡΠΈΠ΅ ΡΡ Π²Π°ΡΠΊΠΈ. Π Π½Π°Π»ΠΈΡΠΈΠΈ ΠΎΠ·Π²ΡΡΠ΅Π½Π½ΡΠΉ NPC, ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΠ΅ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΡ ΠΈ ΠΈΠ½Π³ΡΠ΅Π΄ΠΈΠ΅Π½ΡΡ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΡΡΠ΅ΡΠΈΡΡ ΡΠΎΠ»ΡΠΊΠΎ Π½Π° ΠΎΡΡΡΠΎΠ²Π΅, 2 Π½Π΅Π±ΠΎΠ»ΡΡΠΈΡ ΠΏΠΎΠ΄ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°, 14 Π»ΠΎΠΊΠ°ΡΠΈΠΉ, ΠΌΠΎΡΡΠΊΠΈΠ΅ ΠΏΡΡΠ΅ΡΠ΅ΡΡΠ²ΠΈΡ ΠΈ ΡΡ Π²Π°ΡΠΊΠΈ Ρ ΠΏΠΈΡΠ°ΡΠ°ΠΌΠΈ, ΡΠΎΠ½Π½Ρ Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΈΠΉ ΡΠΎΠΊΡΠΎΠ²ΠΈΡ, ΠΈ Π²ΡΠ°Π³ΠΈ, Π΄Π°Π²Π½ΠΎ ΠΏΠΎΠΊΠΈΠ½ΡΠ²ΡΠΈΠ΅ ΡΡΠΎΡ ΠΌΠΈΡ. Π£Π·Π½Π°ΠΉΡΠ΅ ΠΌΠ΅ΡΡΠΎΠ½Π°Ρ ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ ΠΎΡΡΡΠΎΠ²Π°, ΠΎΡΠΏΡΠ°Π²ΡΡΠ΅ΡΡ ΡΡΠ΄Π° ΠΈ Π·Π°Π²ΠΎΡΠΉΡΠ΅ Π΅Π³ΠΎ. Π΅ΡΠ»ΠΈ ΡΠΌΠΎΠΆΠ΅ΡΠ΅. Π ΠΏΠΎΠΌΠ½ΠΈΡΠ΅, ΠΌΠΎΡΠ΅ ΠΏΠΎΠ»Π½ΠΎ ΠΎΠΏΠ°ΡΠ½ΠΎΡΡΠ΅ΠΉ. ΠΠΈΠΊΠΎΠ³Π΄Π° Π½Π΅ Π·Π½Π°Π΅ΡΡ, ΡΡΠΎ Π½Π°ΠΉΠ΄Π΅ΡΡ, ΠΈΠ»ΠΈ ΠΊΡΠΎ Π½Π°ΠΉΠ΄Π΅Ρ Π²Π°Ρ.
ΠΡΠΈΠΌΠ΅ΡΠ°Π½ΠΈΠ΅: ΠΡΠ»ΠΈ Π²Ρ Π½Π΅ ΠΏΠΎΠ»ΡΡΠ°Π΅ΡΠ΅ ΡΠΎΠΎΠ±ΡΠ΅Π½ΠΈΡ ΠΎ Π½Π°ΡΠ°Π»Π΅ ΠΊΠ²Π΅ΡΡΠ° «ΠΠΈΡΡΡΠΈΠ΅ Π‘Π°Π΄Ρ» ΠΏΡΠΈ ΠΏΡΠΎΡΡΠ΅Π½ΠΈΠΈ ΠΊΠ½ΠΈΠ³ΠΈ Π² Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΎΠΌ ΠΌΡΠ·Π΅Π΅ ΠΠΎΠ½ΡΠ΅Π»ΡΠΌΠΎ, Π·Π½Π°ΡΠΈΡ ΠΊΠ²Π΅ΡΡ Π½Π΅ Π½Π°ΡΠ°Π»ΡΡ. Π 100% ΡΠ»ΡΡΠ°Π΅Π² ΠΏΡΠΈΡΠΈΠ½Π° Π² (Π°) ΠΏΡΠΎΠ±Π»Π΅ΠΌΠ΅ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠ΅ΠΌ, (Π±) ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡΠ΅ ΠΌΠΎΠ΄ΠΎΠ², (Ρ) ΠΏΠΈΡΠ°ΡΡΠΊΠΎΠΉ ΠΊΠΎΠΏΠΈΠΈ ΠΈΠ³ΡΡ. ΠΡΠ»ΠΈ Π½Π΅ΡΡΠΎ ΠΏΠΎΠ΄ΠΎΠ±Π½ΠΎΠ΅ ΠΏΡΠΎΠΈΠ·ΠΎΡΠ»ΠΎ, ΡΠΎ ΠΌΠΎΠΆΠ½ΠΎ Π»ΠΈΡΡ ΠΏΠΎΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΠΎΠ²Π°ΡΡ ΠΎΡΠ»ΠΎΠΆΠΈΡΡ ΠΌΠΎΠ΄ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ. ΠΠΎΠ½ΡΠ»ΠΈΠΊΡ ΠΌΠΎΠ΄ΠΎΠ² Π²Π΅ΡΠΎΡΡΠ΅Π½ ΠΌΠ΅Π½Π΅Π΅ Π²ΡΠ΅Π³ΠΎ, ΠΏΠΎΡΠΊΠΎΠ»ΡΠΊΡ ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π° ΠΈ Π²Π΅ΡΠΈ Π² ΠΌΠΎΠ΄Π΅ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½Ρ, Π° Π²ΠΎΡ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ Ρ ΡΠΎΡ ΡΠ°Π½Π΅Π½ΠΈΠ΅ΠΌ Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ Π²Π΅ΡΠΎΡΡΠ½Ρ.
ΠΠ΅ Π·Π°Π±ΡΠ²Π°ΠΉΡΠ΅ ΠΏΡΠΎΠ²Π΅ΡΡΡΡ ΡΠ²ΠΎΠΉ Π΄Π½Π΅Π²Π½ΠΈΠΊ. Π§ΠΈΡΠ°ΠΉΡΠ΅ ΠΌΡΡΠ»ΠΈ ΠΏΠ΅ΡΡΠΎΠ½Π°ΠΆΠ°, ΠΎΠ½ Π·Π½Π°Π΅Ρ, ΡΡΠΎ Π΅ΠΌΡ Π΄Π΅Π»Π°ΡΡ, ΠΊΠ²Π΅ΡΡΠΎΠ²ΡΡ ΠΌΠ°ΡΠΊΠ΅ΡΠΎΠ² Π½Π΅ Π±ΡΠ΄Π΅Ρ. ΠΡΠ»ΠΈ ΠΆΠ΅ ΠΊΠ²Π΅ΡΡΠΎΠ²ΡΠΉ ΠΌΠ°ΡΠΊΠ΅Ρ Π²ΡΠ΅ ΠΆΠ΅ ΠΏΠΎΡΠ²ΠΈΡΡΡ, ΡΠΎΠ³Π΄Π° ΡΠ»Π΅Π΄ΡΠΉΡΠ΅ Π΅ΠΌΡ. ΠΠ°ΠΏΠΈΡΠΈ Π² Π΄Π½Π΅Π²Π½ΠΈΠΊΠ΅ Π΄ΠΎΠ»ΠΆΠ½Ρ Π±ΡΡΡ Π΄ΠΎΡΡΠ°ΡΠΎΡΠ½ΠΎ ΠΏΠΎΠ½ΡΡΠ½ΡΠΌΠΈ, ΠΎΠ΄Π½Π°ΠΊΠΎ Π²ΡΠ΅ ΠΆΠ΅ ΠΈΠ½ΠΎΠΉ ΡΠ°Π· Π²Π°ΠΌ ΠΏΡΠΈΠ΄Π΅ΡΡΡ ΠΏΠΎΠ΄ΡΠΌΠ°ΡΡ. Π Π΅ΡΠ΅ Π²Π°ΠΌ ΠΏΠΎΠ½Π°Π΄ΠΎΠ±ΠΈΡΡΡ Π΄ΠΎΡΡΡΠΏ Π² Π§Π΅ΡΠ½ΡΠΉ ΠΡΠ΅Π΄Π΅Π» Π½Π° ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΌ ΡΡΠ°ΠΏΠ΅ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ.
FAQ:
Π: Π― Π½Π΅ ΠΌΠΎΠ³Ρ Π½Π°ΠΉΡΠΈ ΡΠΎ ΠΈΠ»ΠΈ ΡΡΠΎ, Ρ Π½Π΅ Π·Π½Π°Ρ ΠΊΡΠ΄Π° ΠΈΠ΄ΡΠΈ. ΠΠΠΠΠΠΠ’Π!
Π: ΠΠΎΡΠΏΠΎΠ»ΡΠ·ΡΠΉΡΠ΅ΡΡ ΠΏΡΠΎΡ
ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ΠΌ.
Π: ΠΠΎΠ³Ρ Π»ΠΈ Ρ Π²Π·ΡΡΡ Ρ ΡΠΎΠ±ΠΎΠΉ ΠΊΠΎΠΌΠΏΠ°Π½ΡΠΎΠ½ΠΎΠ²?
Π: ΠΠΎΠ½Π΅ΡΠ½ΠΎ ΠΆΠ΅, Π²ΠΎ Π²ΡΠ΅ΠΌΡ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΠΉ Π²Π°ΠΌ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎ ΠΏΡΠΈΠ³ΠΎΠ΄ΠΈΡΡΡ ΠΌΡΡΠ½ΠΎΠΉ ΡΠΈΡ. ΠΠ° ΠΎΡΡΡΠΎΠ²Π΅ Π΅ΡΡΡ Π»ΠΈΡΡ ΠΎΠ΄Π½ΠΎ ΠΌΠ΅ΡΡΠΎ, Π³Π΄Π΅ Π²Π°ΠΌ ΠΏΡΠΈΠ΄Π΅ΡΡΡ ΠΎΡΡΠ°Π²ΠΈΡΡ ΠΊΠΎΠΌΠΏΠ°Π½ΡΠΎΠ½ΠΎΠ² Π½Π΅Π½Π°Π΄ΠΎΠ»Π³ΠΎ, Π½ΠΎ Π² ΠΎΡΡΠ°Π»ΡΠ½ΡΡ
ΡΠ»ΡΡΠ°ΡΡ
ΠΊΠΎΠΌΠΏΠ°Π½ΡΠΎΠ½Ρ Π±ΡΠ΄ΡΡ ΠΏΠΎΡΡΠΎΡΠ½Π½ΠΎ ΡΡΠ΄ΠΎΠΌ Ρ Π²Π°ΠΌΠΈ.
Π: ΠΠ΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎ Π»ΠΈ Ρ
ΡΠ°Π½ΠΈΡΡ Π²Π΅ΡΠΈ Π½Π° ΠΊΠΎΡΠ°Π±Π»Π΅?
Π: ΠΠ°, Π½ΠΎ ΡΠΎΠ»ΡΠΊΠΎ Π² ΡΡΡΠΌΠ΅. ΠΠ΅ Ρ
ΡΠ°Π½ΠΈΡΠ΅ Π½ΠΈΡΠ΅Π³ΠΎ Π² ΠΊΠΎΠ½ΡΠ΅ΠΉΠ½Π΅ΡΠ°Ρ
Π½Π° ΠΏΠ°Π»ΡΠ±Π΅.
Π: ΠΠ΅Π·ΠΎΠΏΠ°ΡΠ½ΠΎ Π»ΠΈ Ρ
ΡΠ°Π½ΠΈΡΡ Π²Π΅ΡΠΈ Π½Π° ΠΎΡΡΡΠΎΠ²Π΅?
Π: Π’ΠΎΠ»ΡΠΊΠΎ Π² ΠΆΠΈΠ»ΠΈΡΠ°Ρ
Π½Π° Π²Π΅ΡΡ
Π½Π΅ΠΌ ΡΡΠΎΠ²Π½Π΅.
Π: ΠΠΎΡΠ΅ΠΌΡ ΠΌΠΎΠ΅ ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΡΠ°Π·ΡΠΎΡΠ»ΠΎΡΡ?
Π: ΠΡ, Π΄Π²Π° ΠΏΠΎΠ΄ΠΏΡΠΎΡΡΡΠ°Π½ΡΡΠ²Π°, ΠΌΠ½ΠΎΠΆΠ΅ΡΡΠ²ΠΎ Π»ΠΎΠΊΠ°ΡΠΈΠΉ, Π²ΡΡΠΊΠΎΠ³ΠΎ Π±Π°ΡΠ°Ρ
Π»Π° ΠΈ Ρ.Π΄
The Elder Scrolls 5: Skyrim «ΠΠΎΠΈΡΠΊΠΈ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ² (ΠΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΎ Π΄ΠΎ Π²Π΅ΡΡΠΈΠΈ 1.2)»
ΠΠ°ΠΌ ΠΏΡΠ΅Π΄ΡΡΠΎΠΈΡ ΡΠ°ΡΠΊΡΡΡΡ Π΄Π²Π΅ΡΠΌΠ΅ΡΡΠΊΡΡ ΡΠ°ΠΉΠ½Ρ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ², ΡΠ°Π΄ΠΈ ΠΊΠΎΡΠΎΡΠΎΠΉ ΠΌΡ ΠΏΠΎΡΠ΅ΡΠΈΠΌ Π½ΠΎΠ²ΡΡ Π»ΠΎΠΊΠ°ΡΠΈΡ ΡΠΎ ΡΠ²ΠΎΠ΅ΠΉ ΠΊΠ°ΡΡΠΎΠΉ, ΠΏΠΎΠΊΠ°ΡΠ°Π΅ΠΌΡΡ Π½Π° ΠΊΠΎΡΠ°Π±Π»Π΅ ΠΏΠΎ ΠΌΠΎΡΡΠΌ ΠΈ ΡΠ²ΠΈΠ΄ΠΈΠΌ Π΄Π²Π΅ΡΠΌΠ΅ΡΡΠΊΠΈΡ ΠΏΡΠΈΠ·ΡΠ°ΠΊΠΎΠ².
ΠΠ±Π½ΠΎΠ²Π»Π΅Π½ΠΈΠ΅ 1.2
ΠΡΠΏΡΠ°Π²Π»Π΅Π½Ρ ΠΎΡΠΈΠ±ΠΊΠΈ ΠΈΠ· Π·Π° ΠΊΠΎΡΠΎΡΡΡ
ΠΊΠ²Π΅ΡΡ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π±ΡΠ»ΠΎ Π²ΡΠΏΠΎΠ»Π½ΠΈΡΡ
ΠΡΠΎΡΠΈΠ΅ ΡΠΈΠΊΡΡ
Π’ΡΠ΅Π±ΠΎΠ²Π°Π½ΠΈΡ
ΠΡΠΎΠΉΠ΄Π΅Π½ ΠΊΠ²Π΅ΡΡ ΠΠ°Π»ΡΡΠ΅ΠΌΠΎ.
Π‘ΡΠ°ΡΡ ΠΊΠ²Π΅ΡΡΠ°
ΠΡΠ»ΠΈ Π²Ρ Π΄ΠΎΡΡΠΈΠ³Π»ΠΈ ΡΡΠΎΠ²Π½Ρ 25 ΠΈΠ»ΠΈ Π²ΡΡΠ΅, ΡΠΎ Π²Π°Ρ Π²ΡΡΡΠ΅ΡΠΈΡ ΠΊΡΡΡΠ΅Ρ Π² ΠΠ°ΠΉΡΡΠ°Π½Π΅ ΠΈ Π΄Π°ΡΡ Π²Π°ΠΌ Π·Π°ΠΏΠΈΡΠΊΡ. ΠΠ°ΠΌ ΡΠ΅ΡΠ°ΡΡ, ΠΈΠ΄ΡΠΈ ΡΡΠ΄Π° ΠΈΠ»ΠΈ Π½Π΅Ρ
Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ° ΠΈ ΡΠ΄Π°Π»Π΅Π½ΠΈΠ΅
ΠΠ·Π²Π»Π΅ΡΡ ΡΠΎΠ΄Π΅ΡΠΆΠΈΠΌΠΎΠ΅ Π°ΡΡ ΠΈΠ²Π° Π² ΠΊΠΎΡΠ΅Π½Ρ ΠΏΠ°ΠΏΠΊΠ΅ ΠΈΠ³ΡΡ.
Π£Π΄Π°Π»ΠΈΡΡ ΡΠ°ΠΉΠ»Ρ ΠΌΠΎΠ΄Π°.
ΠΠ΅Π±ΠΎΠ»ΡΡΠ°Ρ ΠΏΠΎΠΌΠΎΡΡ ΠΏΠΎ ΠΏΡΠΎΡ ΠΎΠΆΠ΄Π΅Π½ΠΈΡ ΠΎΡ ΠΌΠ΅Π½Ρ
Π§ΠΈΡΠ°Π΅ΠΌ ΠΏΠΈΡΡΠΌΠΎ ΠΎΡ ΠΠ°Π»ΡΡΠ΅ΠΌΠΎ ΠΈ ΠΈΠ΄ΡΠΌ ΠΊ Π½Π΅ΠΌΡ Π² Π΄Π²Π΅ΡΠΌΡΠ΅ΡΠΊΠΈΠΉ ΠΌΡΠ·Π΅ΠΉ. Π‘ΠΏΡΠ°Π²Π° Π΅ΡΡΡ Π·Π°ΠΏΠ΅ΡΡΠ°Ρ ΠΊΠΎΠΌΠ½Π°ΡΠ°, Π² Π½Π΅Ρ Π·Π°Ρ ΠΎΠ΄ΠΈΠΌ ΠΈ ΠΏΠΎΠ΄Π½ΠΈΠΌΠ°Π΅ΠΌΡΡ ΠΏΠΎΠ²ΡΡΠ΅ ΠΈ ΠΈΡΠ΅ΠΌ ΠΊΠ½ΠΈΠ³Ρ ΠΈ Π·Π°Π³Π°Π΄ΠΎΡΠ½ΡΠΉ ΡΠ°Ρ. ΠΠΎΡΠΎΠΌ ΠΈΠ΄ΡΠΌ Π² Π§ΡΡΠ½ΡΠΉ ΠΏΡΠ΅Π΄Π΅Π» ΠΈ ΠΈΡΠ΅ΠΌ Π·Π°Π±ΡΠΎΡΠ΅Π½Π½ΡΡ Π½Π°ΡΠΎΡΠ½ΡΡ ΡΡΠ°Π½ΡΠΈΡ. ΠΠ°Ρ ΠΎΠ΄ΠΈΠΌ Π² Π½Π΅Ρ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΈΡΠ΅ΠΌ ΠΊΠ°ΡΡΡ ΠΠΈΡΡΡΠΈΡ Π‘Π°Π΄ΠΎΠ².
ΠΡΠΏΡΠ°Π²Π»ΡΠ΅ΠΌΡΡ Π² Π‘ΠΎΠ»ΠΈΡΡΡΠ΄ Π² Π‘ΠΌΠ΅ΡΡΠΈΠΉΡΡ ΠΊΡΡΡΡ, Π½Π°Ρ ΠΎΠ΄ΠΈΠΌ ΠΏΠΈΡΠ°ΡΠ° ΠΈ Π³ΠΎΠ²ΠΎΡΠΈΠΌ Ρ Π½ΠΈΠΌ, Π²ΡΠΏΠΎΠ»Π½ΡΠ΅ΠΌ Π΅Π³ΠΎ ΠΏΠΎΡΡΡΠ΅Π½ΠΈΠ΅ ΠΈ ΠΏΠΎΠΊΡΠΏΠ°Π΅ΠΌ Π»ΠΎΠ΄ΠΊΡ Π·Π° 4000 Π·ΠΎΠ»ΠΎΡΡΡ . Π§ΡΠΎΠ±Ρ ΠΊΠΎΡΠ°Π±Π»Ρ ΠΏΠΎΠΏΠ»ΡΠ», Π½ΡΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΡΠΈ ΠΊ Π½ΠΎΡΡ ΠΊΠΎΡΠ°Π±Π»Ρ. ΠΠΎΠ³Π΄Π° ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π½Π° ΠΎΡΡΡΠΎΠ², ΡΡΠ°Π·Ρ ΠΈΠ΄ΡΠΌ ΠΈ ΡΠΌΠΎΡΡΠΈΠΌ ΠΏΠΎΠ΄ Π½ΠΎΠ³ΠΈ. ΠΡΠΎΠ±Π΅Π³Π°Π΅ΠΌ ΠΏΠΎ ΠΎΡΡΡΠΎΠ²Ρ, Π½Π°Ρ ΠΎΠ΄Ρ ΡΠΊΠ΅Π»Π΅ΡΡ Π»ΡΠ΄Π΅ΠΉ, ΡΠΈΡΠ°Π΅ΠΌ ΠΈΡ Π΄Π½Π΅Π²Π½ΠΈΠΊΠΈ.
ΠΡΠ΅ΠΌ ΡΠΎΠ½ΡΠ°Π½ ΠΈ ΡΡΠ΄ΠΎΠΌ Ρ Π½ΠΈΠΌ Π±ΡΠ΄ΡΡ ΠΊΠ°ΠΌΠ½ΠΈ, ΠΏΠΎ ΠΊΠΎΡΠΎΡΡΠΌ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄Π½ΡΡΡΡΡ Π½Π°Π²Π΅ΡΡ , ΠΈΡΠ΅ΠΌ Π»ΡΠΊ β Π²ΡΡ, ΠΌΡ Π²Π½ΡΡΡΠΈ. ΠΠ° ΡΡΠΎΠΌ ΠΌΠΎΡ ΠΏΠΎΠΌΠΎΡΡ Π·Π°ΠΊΠ°Π½ΡΠΈΠ²Π°Π΅ΡΡΡ, Π΄Π°Π»ΡΡΠ΅ ΡΠ°ΠΌΠΈ.
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About this mod
A remote Dwemer outpost with a secret. A quest for lovers of the Morrowind era, an era without excessive handholding and endless quest markers pointing the way like a medieval GPS. A quest for people with an interest in exploring, thinking, new surroundings, amazing sights, new ingredients, shiny loot, and a good fight or two.
Credits and distribution permission
Author notes
As you can see by the permissions, this mod uses a few resources I’ve obtained permission for. Therefore I cannot permit you to freely use the resources, except the ones I’ve created myself. Which amounts to the restored dwemer rugs and flags. Go nuts with them.
Any port of this mod must maintain the same permissions of the parent mod.
File credits
This mod would not have been possible or at least looked a lot more boring without the fantastic resources provided by the following people: RainsfordXY for voice acting, Hothtrooper44 for the seadog armor, trainwiz for use of the Dwemer specters, ElSte17 for use of the saltwater fish ported from an Oblivion modder’s resource by Sjors Boomschors and featuring free 3d models from the Toucan virtual museum, volvaga0 for use of the Dwemer goggles, ChickenDownUnder for harvestables, Oaristys & Tony67 for their modder’s resource pack, InsanitySorrow for Morrowind potions and soul gems and a fountain, Ga-Knomboe Boy for GKB green trees, Elinen and Ztree for water plants, Elinen for ground textures and flowers, The_Funktasm for Morrowind-style clutter, UESP for a map, Academy for Dwemer Study for the Dwemeris font used on this page.
All items used with explicit permission. For full credits and links please see the description.
Donation Points system
This mod is opted-in to receive Donation Points
Translations available on the Nexus
Version 1.2
Version 1.1
Version 1.0
Index
Introduction & Features
Install/Uninstall
Starting the quest
FAQ
Troubleshooting/Bugs/Incompatibilities
Build history
Credits (in no particular order)
What users had to say
Introduction & Features
«for the town-center where lay dead the quadrangular gardens. «
(from the book The Hanging Gardens, written in Dwemer and translated to Aldmeris)
It seems Calcelmo has uncovered some new artefact while rummaging about in the Dwemer ruins (or rather having his students do it). It has allowed him to further translate bits and pieces of the book The Hanging Gardens. Were Wasten Coridale’s gardens just a pale copy, an imitation of a mighty Dwemer structure?
A quest mod playing out on a remote abandoned Dwemer island/outpost with a secret, featuring a medium length quest for mid/high level player characters with an interest in exploring, new surroundings, and a good fight. Features voiced NPC, unique items & ingredients found only on the island, 2 smallish worldspaces, 14 or so interior cells, sea travel complete with pirate raids, a metric ton of dwemer treasure and a foe thought long gone from this realm. Find the island, make your way there, and conquer it. if you can. Oh, and remember, sea travel is dangerous. You never know what you might find. or who may find you.
Install/Uninstall
First, make a save game. BEFORE installing. You should do this any time you install a mod really. You only need an up-to-date Skyrim to run this mod. No DLC or other stuff required. Download the file. Extract and install as usual, both the ESP and the BSA go in your data folder. For uninstallation, it is recommended you finish the quest first to clear all the aliases. If you don’t want to finish AND you want to uninstall (you n’wah), open the console and type «stopquest bhabhilonintroquest» and «stopquest bhabghilonmq», then go to a small interior cell (not on the island), save, quit, and remove the mod. Note: this could cause long-term issues with your savegame. That’s how skyrim rolls.
While I know many people love their ENBs, there are two reasons why you may want to disable it for this quest or at least in parts of it, like interior cells. First, many of the effects were specifically designed for vanilla. They may look weird when using ENB, especially the interior bits with the lava. Yes, lava. Second, the worldspaces can be quite taxing on PCs. Anyway, if you think «this doesn’t look right» or «man this is laggy», temporarily disable your ENB (shift+F12).
Starting the quest
This quest will start with a note from Calcelmo delivered by courier. The courier will start looking for you on change of location (going from one cell to the next) on the conditions that you are at least level 25 and have completed the quest for Calcelmo which requires you to kill Nimhe. In my testing going to whiterun, then entering and exiting a building triggered the courier every single time. Read the note. Follow up on it. The quest proper will start once you’ve found the thing mentioned in the note. You should probably take it and things found nearby along with you. Also, while the quest STARTS when you’re at least level 25, you may want to wait until your character is in the 40-50 level range. Or not. Up to you.
NOTE: if you do not get the quest start message «started: The Hanging Gardens» when you read the book in Calcelmo’s Dwemer museum, the quest has failed to start. In 100% of cases this has been (a) savegame issues (b) mod conflict (c) pirated game. If you experience this, all I can advise is to try this quest on a next playthrough. Mod conflict seems unlikely given that it’s all unique worldspace and items, savegame issues seem very likely.
Remember to check your quest journal. Like I said, unless your character knows specifically where he/she is going, you will not get a quest marker. If you DO get a quest marker, follow it. I hope the quest journal is clear enough, you will have to use your brain and explore. Oh, and you will need to access Blackreach at some point. Just sayin’.
FAQ — please read. Asking a question in the comments section which is answered here will get you laughed at or ignored. Maybe both.
Q. I can’t find this or that or don’t know where to go, HELP!
A. There is a complete walkthrough available in the download section.
Q. Do I need anything else?
A. No, this mod is fully self-contained and should run on any recent vanilla Skyrim. However, there are mods you can install to make the experience more interesting. For instance, this mod is SkyBirds-friendly, meaning it has markers which SkyBirds will recognise and use to spawn birds. You could also use texture-enhancing mods since most of the dwemer structures and plants use default textures. Combat-enhancing mods to tweak the AI. The possibilities are endless.
Q. Is this mod clean?
A. As clean as it can be. I’ve kept changes to the vanilla worldspace & cells to a minimum and cleaned up with tes5edit after I was done.
Q. Can I take my followers along on the trip?
A. Absolutely. It’s even encouraged. You’ll need meat shields. There is one section on the island where you will briefly need to leave your follower behind (this is by design), but other than that everything is navmeshed. It took forever to do that :/
Q. I got stuck/I can’t find X/I have a random question. Can I ask about X?
A. Yes, but please keep in mind (a) no spoilers in the comments section pls (b) I’m not paid to be your tech support (c) I don’t owe you anything (d) a little politeness goes a long way. There is a full walkthrough available in the download section.
Q. Is the ship safe for item storage?
A. Yes, but only belowdecks. Do NOT store anything in the topside containers.
Q. Is anything on the island safe for item storage?
A. Only the four dwellings on the top level.
Q. Is this mod compatible with mod X?
A. This mod was developed on a 100% vanilla skyrim install. I even wiped my lovingly tweaked ini files to build it. I have NO idea if it’s compatible. Why don’t you try it and see? And let me know results, that would be a nice thing to do. For any details I uncover, see the troubleshooting section below.
Q. Why has my savegame grown?
A. Let’s see, two worldspaces, many interior cells, lots of clutter to remember.
Q. Textures are corrupted, halp?
A. Don’t really have an answer for you. I’ve seen this happen on several mods by several people. Try downloading again. Try putting the mod at the bottom of the load order. If all else fails use a tool like BSA browser to extract all textures from the BSA, but this will make an unholy mess of your data folder. You have been warned.
Q. Can you provide a loose files version?
A. No, but you can make one using BSA browser as pointed out above.
Q. I’ve waited for weeks and I don’t see the courier!
A. Do you get other letters? Have you fast traveled to whiterun, entered a building, exited? The courier quest (like all the courier quest) is triggered by location changes. The quest uses the vanilla courier delivery mechanism, so if it’s not working, there is very likely something wrong with your savegame or game in general.
Troubleshooting/Bugs/Incompatibilities — for some people the book to start the quest is not found where it should be, they’ve had to resort to console and the tcl command to get it. I suspect this has to do with one or more mesh replacements in their modded game. See the comments section for details. fixed]
UPDATE:I’ve tried to fix it in 1.2 but if you have mods that alter clutter or other meshes, things may get messy. I’ve doublechecked, in vanilla skyrim it works. [— if you have a necromancer companion or are one yourself, you will very likely run into trouble as a needed quest item is in the inventory of a skeleton on the island. The skeleton is in an interior location. The problem is that after the raised skeleton expires, it turns to dust and its inventory is replaced by the game with another inventory (as the actor itself is replaced by the dust item). I did not foresee this when building the mod and at this time I’m not going back in to fix it. You’ll have to leave your companion outside or pay close attention and work around it.UPDATE: I’ve added MagicNoReanimate and MagicNoDisintegrate keywords to the skeletons in this mod. Let’s hope that stops necromancers from raising them.[fixed]
— the island LOD is messed up. It messed up when I first built the island because the CK is. temperamental sometimes. I started over. Then it messed up again at 90% completion and I said «frag it». So it’s not there. Deal with it.
— there is a strange bug where the Skyrim world map clouds will be overlayed on the island worldspace after looking at the map while on the island. I have no idea what causes this.
— the voice acting may be a little too soft compared to vanilla voices, we had to walk a thin line between being able to hear the actor and hearing too much background noise.
— subtitles may diverge from the actual spoken lines because of CK line limitations and limits on my patience.
— people using lighting mods: I know and love many of them (and there are quite a few), but again, I designed this on vanilla for vanilla. I had to make choices, I chose to go with the mainstream here. If areas are too dark, too light, or the wrong colour, I am sorry. Fiddle with your settings.— there is a small number of people for whom the quest aliases seem to fail to fill correctly. I am still trying to find out why. If you DO NOT get the message «started: The Hanging Gardens» when you read the book in the Dwemer museum, the quest has failed to start. In 100% of cases this has been (a) savegame issues (b) mod conflict (c) pirated game. If you experience this, all I can advise is to try this quest on a next playthrough. Mod conflict seems unlikely given that it’s all unique worldspace and items, savegame issues seem very likely. [fixed]— some people report that the reward for completing the quest may make dwemer automatons friendly to the player when used, even though the island population has its own faction. A workaround is equipping/unequipping the item.[fixed]
UPDATE: I’ve completely decoupled the DwemerAutomaton faction from the faction the island creatures use, this should hopefully fix it.[fixed]
Build history
I was inspired by (obviously I hope) the Hanging Gardens of Babylon. Looking at the CK, the most obvious choice for me was the Dwemer kit. Which pretty much meant underground. So this started off as an underground expansion to Blackreach. Except Blackreach’s flora is kind of limited and I wanted lots of green. So I ditched the cave and made an island. Except how was the player to get to the island? So I built a boat. But I couldn’t just give you a boat. And so over time a quest built itself. I had a lot of fun building it and I hope you’ll have fun playing it.
At this point in time the island is surrounded by a border like Skyrim is (except much, much smaller). If this mod becomes popular, who knows, it’s a big worldspace and I have an idea or two up my sleeve. I don’t know how they keep getting in there.
Credits (in no particular order)
— Bethesda for their great game. For the interior cells I freely snarfed set pieces from the vanilla game setting. Because they were beautiful. And I am lazy.
— Great voice acting by RainsfordXY, who has done a lot of work for Fallout and is now interested in Skyrim voice acting. You should totally contact him, he’s a great guy to work with, has stellar recording gear, and is good at improv.
— InsanitySorrow from TES alliance whose mod resources are invaluable. For this mod I’ve used morrowind potions, morrowind soul gems and the fountain and Ayleid clutter found in TESA’s skyrim resource kit.
— GKB green trees resource by Ga-Knomboe Boy, the definitive Skyrim tree modder’s resource.
— ChickenDownUnder’s harvestables resource.
— TrainWiz who was kind enough to allow me to use his Dwemer specters.
— volvaga0 who was kind enough to allow me to use his Dwemer Goggles.
— Hothtrooper44 who was kind enough to allow me to use his Seadog Pirate Armor.
— ElSte17 who was kind enough to allow me to use her sea creatures ported from the oblivion modder’s resource Oblivion saltwater fish by Sjors Boomschors (no longer on the nexus), using free 3d models from the Toucan Virtual Museum.
— Elinen and Ztrees amazing water plants modder’s resource.
— Elinen’s spring flowers II and ground texture modder’s resources.
— The_Funktasm’s Morrowind-style clutter modder’s resource.
— Oaristys & Tony67’s modder’s resource pack.
— Soolie for helping out with several spastic palm trees
— UESP, whose content is available under a Creative Commons by-sa license, for part of a map attributed to one of Bethesda’s developers (Hugh Riley) which can be found here
— the Academy for Dwemer Studies for the Dwemeris font used in the logo.
Thank you all, without you this mod would have been a lot more boring.
What users had to say
«I’m never leaving the island. Ever.»
«another thx for this mod. impressiv graphic. very recommandable.»
«This mod is astonishing, a new wonderful island to explore.»
«I can’t find the map» (x1000)
«this was the best quest, mod or otherwise, ive experienced in elder scrolls.»
«It is a tough quest»
«It’s added a bit of challenge back into the game.»
«Might want to check up on those social skills. «
«this mod is undeniably SPECTACULAR»
«it was a wonderful ride. «
«This sh-t is off the chain»
interes2012
ΠΠ°ΠΆΠ΅Π½ ΡΠ°ΠΌ ΡΠ°ΠΊΡ, Π½ΠΎ Π²ΡΠ΅Π³Π΄Π° ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ΅Π½ ΡΠ°ΠΌ ΠΏΡΠΎΡΠ΅ΡΡ
ΠΠ΄ΠΈ Π² ΠΠ°Π±ΡΠΎΡΠ΅Π½Π½ΡΡ Π½Π°ΡΠΎΡΠ½ΡΡ ΡΡΠ°Π½ΡΠΈΡ, Π½Π΅ ΡΠΏΡΡΠ°ΠΉ Ρ ΠΠ°ΡΠΎΡΠ½ΠΎΠΉ ΡΡΠ°Π½ΡΠΈΠ΅ΠΉ ΠΈ ΠΠ°Π»Π° ΡΠΎΠ±ΡΠ°Π½ΠΈΠΉ, ΡΡΠ΄Π° ΠΏΡΠΎΡ
ΠΎΠ΄ ΠΈΠ· ΠΠ°ΡΠ°ΠΊΠΎΠΌΠ±Ρ Π’ΠΈΡ
ΠΎΠ³ΠΎ Π³ΠΎΡΠΎΠ΄Π°. ΠΠ°Ρ
ΠΎΠ΄ΠΈ Π² Π½Π΅Ρ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΊΡΡΡΠΈ Π²Π΅Π½ΡΠΈΠ»Ρ, Π·Π°ΠΏΠ»ΡΠ²Π°ΠΉ ΠΏΠΎΠ΄ ΠΌΠΎΡΡ ΠΈ ΠΏΠΎΠ΄ ΡΡΡΠ±ΠΎΠΉ Π² ΡΡΠ½Π΄ΡΠΊΠ΅ Π±Π΅ΡΠΈ ΠΊΠ°ΡΡΡ ΠΠΈΡΡΡΠΈΡ
Π‘Π°Π΄ΠΎΠ², ΡΠΈΡΠ°ΠΉ Π΅Ρ.
ΠΡΠΏΡΠ°Π²Π»ΡΠΉΡΡ Π² Π‘ΠΎΠ»ΠΈΡΡΡΠ΄ Π² Π‘ΠΌΠ΅ΡΡΡΡΡΡ ΠΊΡΡΡΡ, Π½Π°Ρ
ΠΎΠ΄ΠΈ ΠΎΠ΄Π½ΠΎΠ³Π»Π°Π·ΠΎΠ³ΠΎ ΠΊΠ°ΠΏΠΈΡΠ°Π½Π° ΠΈ Π³ΠΎΠ²ΠΎΡΠΈ Ρ Π½ΠΈΠΌ, ΠΏΠΎΠΊΡΠΏΠ°ΠΉ Π»ΠΎΠ΄ΠΊΡ Π·Π° 16000 Π·ΠΎΠ»ΠΎΡΡΡ
. ΠΠ΄ΠΈ ΠΊ ΠΌΠ°ΡΠΊΡ Π‘ΠΎΠ»ΠΈΡΡΡΠ΄Π°. ΠΠ°ΠΏΡΡΠ³ΠΈΠ²Π°ΠΉ Π² ΡΠ»ΡΠΏΠΊΡ ΠΈ ΠΆΠΌΠΈ ΠΏΠΎΠΏΠ°ΡΡΡ Π½Π° ΡΡΠ΄Π½ΠΎ.
ΠΠ° ΠΊΠΎΡΠ°Π±Π»Π΅ Π΅ΡΡΡ Π»ΡΠΊ, Π½ΠΎ Π²Π½ΡΡΡΠΈ ΠΌΡΠ°ΡΠ½ΠΎ. ΠΠ΄ΠΈ ΠΊ ΡΡΡΡΠ²Π°Π»Ρ ΠΈ ΡΡΠΊΠ°ΠΉ Π² Π½Π΅Π³ΠΎ, Π΅Π΄Ρ Π½Π° ΠΎΡΡΡΠΎΠ².
ΠΠΈΡΡΡΠΈΠ΅ ΡΠ°Π΄Ρ
Π’ΡΡ 2 ΡΡΠ½Π΄ΡΠΊΠ°, Π΄Π²Π΅ΠΌΠ΅ΡΡΠΊΠΈΠ΅ ΠΏΠ°ΡΠΊΠΈ, ΠΈ ΠΈΠ΄ΡΠΈ Π½Π°Π΄ΠΎ Π½Π°ΠΏΡΠ°Π²ΠΎ, Π² ΠΡ ΡΠ°Π½Π°.
ΠΠ΅ΡΠΈ Ρ ΡΠΊΠ΅Π»Π΅ΡΠ° Π΄Π½Π΅Π²Π½ΠΈΠΊ, ΡΠΈΡΠ°ΠΉ, Π·Π°Π΄Π°Π½ΠΈΠ΅ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡΡ. ΠΠ΄ΠΈ ΠΏΠΎ ΡΡΡΠΏΠ΅Π½ΡΠΌ Π² Π΄Π²Π΅ΡΡ, ΡΠ°ΠΌ ΠΆΠΌΠΈ Π½Π° ΡΠ²Π΅ΡΡΡΠΈΠΉΡΡ ΡΠ°Ρ, ΠΈ ΡΠ΅Π±Ρ ΠΏΠΎΠ» ΠΏΠ΅ΡΠ΅Π²Π΅ΡΠ½Π΅Ρ Π² Π²ΠΎΠ΄Ρ. ΠΠ»ΡΠ²ΠΈ ΠΊ ΡΡΠ΅Π½Π΅ ΠΈ Π²ΡΡ ΠΎΠ΄ΠΈ Π² ΠΠ΅ΡΡ Π΅ΡΠΌΠ°ΡΠΈΡΠΌ.
Π’ΡΡ Π²ΡΠΊΡΡΠ²Π°ΠΉ ΠΌΠ°ΡΡΠ΅ΡΡΠΊΠΈΠ΅ Π·Π°ΠΌΠΊΠΈ ΠΈ Π·Π°Π±Π΅ΠΉ ΠΌΠ°Π³Π°, Ρ Π½Π΅Π³ΠΎ 3 ΠΊΠ»ΡΡΠ°. ΠΡΡ ΠΎΠ΄ΠΈ Π½Π°ΡΡΠΆΡ, ΡΠ΅ΠΏΠ΅ΡΡ Π΄Π²Π΅ΡΠΈ ΠΎΡΠΊΡΠΎΡΡΡΡ, ΠΈΠ΄ΠΈ Π² ΠΠΎΠ»ΡΡΠΎ ΠΎΡΠΊΡΡΡΠΈΡ.
ΠΡΠΎΠ±Π΅Π³Π°ΠΉ ΠΏΠΎ ΠΏΠ΅ΡΠΈΠΌΠ΅ΡΡΡ, Π³Π°ΡΠΈ 4 ΠΏΠ°ΡΠΎΠ²ΡΡ
ΡΠ΅Π½ΡΡΡΠΈΠΎΠ½ΠΎΠ². ΠΡΡΡΠ΅ ΠΈΠ· Π»ΡΠΊΠ°. ΠΠ΄ΠΈ Π² ΠΠ»ΡΠ±ΠΎΠΊΠΎΠ΅ ΠΌΠ΅ΡΡΠΎ.
ΠΠΎΠΆΠ½ΠΎ ΠΏΠ»Π°Π²Π°ΡΡ Π² Π‘ΠΊΠ°ΠΉΡΠΈΠΌ, ΡΠ±ΡΠ²Π°Ρ Π΄ΠΎΠ±ΡΡΡ, Π½Π° ΠΎΠ±ΡΠ°ΡΠ½ΠΎΠΌ ΠΏΡΡΠΈ Π±ΡΠ»Π° ΠΎΡΡΠ°Π½ΠΎΠ²ΠΊΠ° Π²ΠΎ Π»ΡΠ΄Π°Ρ
, Π²ΡΡΠΊΠΎΡΠΈΠ»Π° ΡΠ°Π±Π»ΠΈΡΠΊΠ°, ΡΡΠΎ Ρ ΠΏΠΎΠ΄Π²Π΅ΡΠ³ΡΡ Π°ΡΠ°ΠΊΠ΅, ΠΈ Π½Π°ΠΏΠ°Π» Π΄ΡΠ°ΠΊΠΎΠ½. ΠΠ°Π±ΠΈΠ» Π΅Π³ΠΎ, ΠΈ ΠΎΡΠΏΡΠ°Π²ΠΈΠ»ΡΡ ΠΊ ΠΎΡΡΡΠΎΠ²Ρ, Π½Π°ΠΆΠ°Π² Π½Π° ΡΡΡΡΠ²Π°Π». Π’Π°ΠΊΠΈΠ΅ Π²ΠΎΡ ΠΏΡΠΈΠΊΠ»ΡΡΠ΅Π½ΠΈΡ Π² Π΄ΡΡ
Π΅ Dragon Age.
ΠΠΎΠΊΠ°ΡΠ°Π²ΡΠΈΡΡ Π² Π‘ΠΊΠ°ΠΉΡΠΈΠΌ Ρ Π²ΡΡΡΠ½ΠΈΠ», ΡΡΠΎ Π²ΡΠ°Π³ΠΈ ΡΠ΅ΡΠΏΠ°Π²Π½ΡΡΡΡ, ΡΠ΅ΡΠΏΠ°Π²Π½ Π±ΡΡΡΡΡΠΉ.
ΠΠ»ΡΠ±ΠΎΠΊΠΎΠ΅ ΠΌΠ΅ΡΡΠΎ