скайрим ΠΌΠΎΠ΄ висячиС сады

Skyrim β€” Поиски Висящих Π‘Π°Π΄ΠΎΠ² ОбновлСно Π΄ΠΎ вСрсии 1.2

скайрим ΠΌΠΎΠ΄ висячиС сады. 334f552375de688bf4bd90f076216269?s=96&d=https%3A%2F%2Fall mods.ru%2Fwp content%2Fthemes%2Fallmods BLOCKS new%2Fimages%2Fd a. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-334f552375de688bf4bd90f076216269?s=96&d=https%3A%2F%2Fall mods.ru%2Fwp content%2Fthemes%2Fallmods BLOCKS new%2Fimages%2Fd a. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 334f552375de688bf4bd90f076216269?s=96&d=https%3A%2F%2Fall mods.ru%2Fwp content%2Fthemes%2Fallmods BLOCKS new%2Fimages%2Fd a. ОписаниС

скайрим ΠΌΠΎΠ΄ висячиС сады. 15371. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-15371. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 15371. ОписаниС

ОписаниС

Π’Π°ΠΌ прСдстоит Ρ€Π°ΡΠΊΡ€Ρ‹Ρ‚ΡŒ Π΄Π²Π΅Ρ€ΠΌΠ΅Ρ€ΡΠΊΡƒΡŽ Ρ‚Π°ΠΉΠ½Ρƒ Висящих Π‘Π°Π΄ΠΎΠ², Ρ€Π°Π΄ΠΈ ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΉ ΠΌΡ‹ посСтим Π½ΠΎΠ²ΡƒΡŽ Π»ΠΎΠΊΠ°Ρ†ΠΈΡŽ со своСй ΠΊΠ°Ρ€Ρ‚ΠΎΠΉ, покатаСмся Π½Π° ΠΊΠΎΡ€Π°Π±Π»Π΅ ΠΏΠΎ морям ΠΈ ΡƒΠ²ΠΈΠ΄ΠΈΠΌ двСрмСрских ΠΏΡ€ΠΈΠ·Ρ€Π°ΠΊΠΎΠ².
ОбновлСниС 1.2
Π˜ΡΠΏΡ€Π°Π²Π»Π΅Π½Ρ‹ ошибки ΠΈΠ· Π·Π° ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… квСст Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π±Ρ‹Π»ΠΎ Π²Ρ‹ΠΏΠΎΠ»Π½ΠΈΡ‚ΡŒ
ΠŸΡ€ΠΎΡ‡ΠΈΠ΅ фиксы

ВрСбования

ΠŸΡ€ΠΎΠΉΠ΄Π΅Π½ квСст КальсСмо.

Π‘Ρ‚Π°Ρ€Ρ‚ квСста

Если Π²Ρ‹ достигли уровня 25 ΠΈΠ»ΠΈ Π²Ρ‹ΡˆΠ΅, Ρ‚ΠΎ вас встрСтит ΠΊΡƒΡ€ΡŒΠ΅Ρ€ Π² Π’Π°ΠΉΡ‚Ρ€Π°Π½Π΅ ΠΈ даст Π²Π°ΠΌ записку. Π’Π°ΠΌ Ρ€Π΅ΡˆΠ°Ρ‚ΡŒ, ΠΈΠ΄Ρ‚ΠΈ Ρ‚ΡƒΠ΄Π° ΠΈΠ»ΠΈ Π½Π΅Ρ‚

Установка ΠΈ ΡƒΠ΄Π°Π»Π΅Π½ΠΈΠ΅

Π˜Π·Π²Π»Π΅Ρ‡ΡŒ содСрТимоС Π°Ρ€Ρ…ΠΈΠ²Π° Π² ΠΊΠΎΡ€Π΅Π½ΡŒ ΠΏΠ°ΠΏΠΊΠ΅ ΠΈΠ³Ρ€Ρ‹.

Π£Π΄Π°Π»ΠΈΡ‚ΡŒ Ρ„Π°ΠΉΠ»Ρ‹ ΠΌΠΎΠ΄Π°.

НСбольшая ΠΏΠΎΠΌΠΎΡ‰ΡŒ ΠΏΠΎ ΠΏΡ€ΠΎΡ…ΠΎΠΆΠ΄Π΅Π½ΠΈΡŽ ΠΎΡ‚ мСня

Π§ΠΈΡ‚Π°Π΅ΠΌ письмо ΠΎΡ‚ КальсСмо ΠΈ ΠΈΠ΄Ρ‘ΠΌ ΠΊ Π½Π΅ΠΌΡƒ Π² двСрмрСский ΠΌΡƒΠ·Π΅ΠΉ. Π‘ΠΏΡ€Π°Π²Π° Π΅ΡΡ‚ΡŒ запСртая ΠΊΠΎΠΌΠ½Π°Ρ‚Π°, Π² Π½Π΅Ρ‘ Π·Π°Ρ…ΠΎΠ΄ΠΈΠΌ ΠΈ поднимаСмся ΠΏΠΎΠ²Ρ‹ΡˆΠ΅ ΠΈ ΠΈΡ‰Π΅ΠΌ ΠΊΠ½ΠΈΠ³Ρƒ ΠΈ Π·Π°Π³Π°Π΄ΠΎΡ‡Π½Ρ‹ΠΉ ΡˆΠ°Ρ€. ΠŸΠΎΡ‚ΠΎΠΌ ΠΈΠ΄Ρ‘ΠΌ Π² Π§Ρ‘Ρ€Π½Ρ‹ΠΉ ΠΏΡ€Π΅Π΄Π΅Π» ΠΈ ΠΈΡ‰Π΅ΠΌ Π·Π°Π±Ρ€ΠΎΡˆΠ΅Π½Π½ΡƒΡŽ Π½Π°ΡΠΎΡΠ½ΡƒΡŽ ΡΡ‚Π°Π½Ρ†ΠΈΡŽ. Π—Π°Ρ…ΠΎΠ΄ΠΈΠΌ Π² Π½Π΅Ρ‘ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΈΡ‰Π΅ΠΌ ΠΊΠ°Ρ€Ρ‚Ρƒ Висящих Π‘Π°Π΄ΠΎΠ².

ΠžΡ‚ΠΏΡ€Π°Π²Π»ΡΠ΅ΠΌΡΡ Π² Π‘ΠΎΠ»ΠΈΡ‚ΡŒΡŽΠ΄ Π² Π‘ΠΌΠ΅ΡŽΡ‰ΠΈΠΉΡΡ крысу, Π½Π°Ρ…ΠΎΠ΄ΠΈΠΌ ΠΏΠΈΡ€Π°Ρ‚Π° ΠΈ Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ с Π½ΠΈΠΌ, выполняСм Π΅Π³ΠΎ ΠΏΠΎΡ€ΡƒΡ‡Π΅Π½ΠΈΠ΅ ΠΈ ΠΏΠΎΠΊΡƒΠΏΠ°Π΅ΠΌ Π»ΠΎΠ΄ΠΊΡƒ Π·Π° 4000 Π·ΠΎΠ»ΠΎΡ‚Ρ‹Ρ…. Π§Ρ‚ΠΎΠ±Ρ‹ ΠΊΠΎΡ€Π°Π±Π»ΡŒ ΠΏΠΎΠΏΠ»Ρ‹Π», Π½ΡƒΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΡ‚ΠΈ ΠΊ носу корабля. Когда ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π½Π° остров, сразу ΠΈΠ΄Ρ‘ΠΌ ΠΈ смотрим ΠΏΠΎΠ΄ Π½ΠΎΠ³ΠΈ. ΠŸΡ€ΠΎΠ±Π΅Π³Π°Π΅ΠΌ ΠΏΠΎ острову, находя скСлСты людСй, Ρ‡ΠΈΡ‚Π°Π΅ΠΌ ΠΈΡ… Π΄Π½Π΅Π²Π½ΠΈΠΊΠΈ.

Π˜Ρ‰Π΅ΠΌ Ρ„ΠΎΠ½Ρ‚Π°Π½ ΠΈ рядом с Π½ΠΈΠΌ Π±ΡƒΠ΄ΡƒΡ‚ ΠΊΠ°ΠΌΠ½ΠΈ, ΠΏΠΎ ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄Π½ΡΡ‚ΡŒΡΡ Π½Π°Π²Π΅Ρ€Ρ…, ΠΈΡ‰Π΅ΠΌ люк β€” всё, ΠΌΡ‹ Π²Π½ΡƒΡ‚Ρ€ΠΈ. На этом моя ΠΏΠΎΠΌΠΎΡ‰ΡŒ заканчиваСтся, дальшС сами.

ΠŸΡ€Π΅ΠΈΠΌΡƒΡ‰Π΅ΡΡ‚Π²ΠΎ Авто установщика:
1.ΠžΡ‚ вас лишь потрСбуСтся Π·Π°ΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ скачанный Ρ„Π°ΠΉΠ» с Π°Π²Ρ‚ΠΎ установкой ΠΈ ΡƒΠΊΠ°Π·Π°Ρ‚ΡŒ установщику ΠΊΡƒΠ΄Π° Π²Ρ‹ установили ΠΈΠ³Ρ€Ρƒ.
2.Если Π²Ρ‹ удаляли Π΄Ρ€ΡƒΠ³ΠΎΠΉ ΠΌΠΎΠ΄ ΠΈ случайно ΡƒΠ΄Π°Π»ΠΈΠ»ΠΈ Ρ„Π°ΠΉΠ»Ρ‹ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° Π²Ρ‹ смоТСтС Π΅Π³ΠΎ Π²ΠΎΡΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ запустив скачанный Ρ„Π°ΠΉΠ» с Π°Π²Ρ‚ΠΎ установкой ΠΈ Π²Ρ‹Π±Ρ€Π°Ρ‚ΡŒ ΠΏΡƒΠ½ΠΊΡ‚ Π²ΠΎΡΡΡ‚Π°Π½ΠΎΠ²ΠΈΡ‚ΡŒ ΠΈ установщик сам установит Π½Π΅Π΄ΠΎΡΡ‚Π°ΡŽΡ‰ΠΈΠ΅ Ρ„Π°ΠΉΠ»Ρ‹ ΠΌΠΎΠ΄Π°.
3.Π£Π΄Π°Π»ΠΈΡ‚ΡŒ ΠΌΠΎΠ΄ ΠΏΡ€ΠΎΡ‰Π΅ простого,ЗапускаСм скачанный Ρ„Π°ΠΉΠ» с Π°Π²Ρ‚ΠΎ установкой ΠΈ Π²Ρ‹Π±ΠΈΡ€Π°Π΅ΠΌ ΠΏΡƒΠ½ΠΊΡ‚ ΡƒΠ΄Π°Π»ΠΈΡ‚ΡŒ ΠΈ всё ΠΌΠΎΠ΄ Π±ΡƒΠ΄Π΅Ρ‚ ΡƒΠ΄Π°Π»Ρ‘Π½.
Или ΠΈΠ΄Ρ‘ΠΌ Π² панСль управлСния Π΄Π°Π»Π΅Π΅ ΠΏΡ€ΠΎΠ³Ρ€Π°ΠΌΠΌΡ‹ ΠΈ ΠΊΠΎΠΌΠΏΠΎΠ½Π΅Π½Ρ‚Ρ‹ ΠΈ Ρ‚Π°ΠΌ ΠΈΡ‰Π΅ΠΌ ΠΈΠΊΠΎΠ½ΠΊΡƒ с Π½Π°Π·Π²Π°Π½ΠΈΠ΅ΠΌ нашСго ΠΌΠΎΠ΄Π° ΠΈ ΠΊΠ»ΠΈΠΊΠ°Π΅ΠΌ Π½Π° Π½Π΅Ρ‘ подтвСрТдая ΡƒΠ΄Π°Π»Π΅Π½ΠΈΠ΅.

скайрим ΠΌΠΎΠ΄ висячиС сады. 2 1. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-2 1. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 2 1. ОписаниС скайрим ΠΌΠΎΠ΄ висячиС сады. 3 1. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-3 1. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 3 1. ОписаниС скайрим ΠΌΠΎΠ΄ висячиС сады. 4 1. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-4 1. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 4 1. ОписаниС

Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ ΠΌΠΎΠ΄ Skyrim β€” Поиски Висящих Π‘Π°Π΄ΠΎΠ²

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

ВисячиС Π‘Π°Π΄Ρ‹ 1.2

«Π² Ρ†Π΅Π½Ρ‚Ρ€ Π³ΠΎΡ€ΠΎΠ΄Π°, Π³Π΄Π΅ Π½Π°Ρ…ΠΎΠ΄ΠΈΠ»ΠΈΡΡŒ ΡƒΠ½ΠΈΡ‡Ρ‚ΠΎΠΆΠ΅Π½Π½Ρ‹Π΅ Ρ‡Π΅Ρ‚Ρ‹Ρ€Π΅Ρ…ΡƒΠ³ΠΎΠ»ΡŒΠ½Ρ‹Π΅ сады. »
(ΠΈΠ· ΠΊΠ½ΠΈΠ³ΠΈ «Π’исячиС Π‘Π°Π΄Ρ‹», написанной Π½Π° двСмСрском ΠΈ ΠΏΠ΅Ρ€Π΅Π²Π΅Π΄Π΅Π½Π½ΠΎΠΉ Π½Π° Π°Π»ΡŒΠ΄ΠΌΠ΅Ρ€ΠΈΡ)

Будя ΠΏΠΎ всСму, КонсСльмо ΠΎΠ±Π½Π°Ρ€ΡƒΠΆΠΈΠ» Π½ΠΎΠ²Ρ‹ΠΉ Π°Ρ€Ρ‚Π΅Ρ„Π°ΠΊΡ‚ Π²ΠΎ врСмя исслСдования двСмСрских Ρ€ΡƒΠΈΠ½ (ΠΈΠ»ΠΈ скорСС это сдСлали Π΅Π³ΠΎ ΡƒΡ‡Π΅Π½ΠΈΠΊΠΈ). Благодаря Π°Ρ€Ρ‚Π΅Ρ„Π°ΠΊΡ‚Ρƒ ΠΎΠ½ смог пСрСвСсти Π΅Ρ‰Π΅ нСсколько Ρ„Ρ€Π°Π³ΠΌΠ΅Π½Ρ‚ΠΎΠ² ΠΊΠ½ΠΈΠ³ΠΈ «Π’исячиС Π‘Π°Π΄Ρ‹». Π’ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π»ΠΈ, Ρ‡Ρ‚ΠΎ cΠ°Π΄Ρ‹ ВостСна ΠšΠΎΡ€ΠΈΠ΄Π΅ΠΉΠ»Π° Π±Ρ‹Π»ΠΈ лишь Π±Π»Π΅Π΄Π½ΠΎΠΉ ΠΊΠΎΠΏΠΈΠ΅ΠΉ, ΠΈΠΌΠΈΡ‚Π°Ρ†ΠΈΠ΅ΠΉ ΠΌΠΎΠ³ΡƒΡ‡Π΅Π³ΠΎ двСмСрского строСния?

Π­Ρ‚ΠΎΡ‚ квСстовый ΠΌΠΎΠ΄ ΠΎΡ‚ΠΏΡ€Π°Π²ΠΈΡ‚ вас Π½Π° ΡƒΠ΄Π°Π»Π΅Π½Π½Ρ‹ΠΉ затСрянный двСмСрский остров-аванпост, таящий сСкрСты. ΠšΠ²Π΅ΡΡ‚ срСднСй ΠΏΡ€ΠΎΠ΄ΠΎΠ»ΠΆΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΠΈ ΠΈ ΠΎΡ‚Π»ΠΈΡ‡Π½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΠ΄Π΅Ρ‚ для высокоуровнСвых Π³Π΅Ρ€ΠΎΠ΅Π², Π»ΡŽΠ±ΡΡ‰ΠΈΡ… исслСдованиС, Π½ΠΎΠ²Ρ‹Π΅ мСста ΠΈ Ρ…ΠΎΡ€ΠΎΡˆΠΈΠ΅ схватки. Π’ Π½Π°Π»ΠΈΡ‡ΠΈΠΈ ΠΎΠ·Π²ΡƒΡ‡Π΅Π½Π½Ρ‹ΠΉ NPC, ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½Ρ‹Π΅ ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚Ρ‹ ΠΈ ΠΈΠ½Π³Ρ€Π΅Π΄ΠΈΠ΅Π½Ρ‚Ρ‹, ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π²ΡΡ‚Ρ€Π΅Ρ‚ΠΈΡ‚ΡŒ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Π½Π° островС, 2 Π½Π΅Π±ΠΎΠ»ΡŒΡˆΠΈΡ… подпространства, 14 Π»ΠΎΠΊΠ°Ρ†ΠΈΠΉ, морскиС ΠΏΡƒΡ‚Π΅ΡˆΠ΅ΡΡ‚Π²ΠΈΡ ΠΈ схватки с ΠΏΠΈΡ€Π°Ρ‚Π°ΠΌΠΈ, Ρ‚ΠΎΠ½Π½Ρ‹ двСмСрский сокровищ, ΠΈ Π²Ρ€Π°Π³ΠΈ, Π΄Π°Π²Π½ΠΎ ΠΏΠΎΠΊΠΈΠ½ΡƒΠ²ΡˆΠΈΠ΅ этот ΠΌΠΈΡ€. Π£Π·Π½Π°ΠΉΡ‚Π΅ мСстонахоТдСниС острова, ΠΎΡ‚ΠΏΡ€Π°Π²ΡŒΡ‚Π΅ΡΡŒ Ρ‚ΡƒΠ΄Π° ΠΈ Π·Π°Π²ΠΎΡŽΠΉΡ‚Π΅ Π΅Π³ΠΎ. Ссли смоТСтС. И ΠΏΠΎΠΌΠ½ΠΈΡ‚Π΅, ΠΌΠΎΡ€Π΅ ΠΏΠΎΠ»Π½ΠΎ опасностСй. Никогда Π½Π΅ знаСшь, Ρ‡Ρ‚ΠΎ найдСшь, ΠΈΠ»ΠΈ ΠΊΡ‚ΠΎ Π½Π°ΠΉΠ΄Π΅Ρ‚ вас.

ΠŸΡ€ΠΈΠΌΠ΅Ρ‡Π°Π½ΠΈΠ΅: Если Π²Ρ‹ Π½Π΅ ΠΏΠΎΠ»ΡƒΡ‡Π°Π΅Ρ‚Π΅ сообщСния ΠΎ Π½Π°Ρ‡Π°Π»Π΅ квСста «Π’ΠΈΡΡΡ‡ΠΈΠ΅ Π‘Π°Π΄Ρ‹» ΠΏΡ€ΠΈ ΠΏΡ€ΠΎΡ‡Ρ‚Π΅Π½ΠΈΠΈ ΠΊΠ½ΠΈΠ³ΠΈ Π² двСмСрском ΠΌΡƒΠ·Π΅Π΅ КонсСльмо, Π·Π½Π°Ρ‡ΠΈΡ‚ квСст Π½Π΅ начался. Π’ 100% случаСв ΠΏΡ€ΠΈΡ‡ΠΈΠ½Π° Π² (Π°) ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΠ΅ с сохранСниСм, (Π±) ΠΊΠΎΠ½Ρ„Π»ΠΈΠΊΡ‚Π΅ ΠΌΠΎΠ΄ΠΎΠ², (с) пиратской ΠΊΠΎΠΏΠΈΠΈ ΠΈΠ³Ρ€Ρ‹. Если Π½Π΅Ρ‡Ρ‚ΠΎ ΠΏΠΎΠ΄ΠΎΠ±Π½ΠΎΠ΅ ΠΏΡ€ΠΎΠΈΠ·ΠΎΡˆΠ»ΠΎ, Ρ‚ΠΎ ΠΌΠΎΠΆΠ½ΠΎ лишь ΠΏΠΎΡ€Π΅ΠΊΠΎΠΌΠ΅Π½Π΄ΠΎΠ²Π°Ρ‚ΡŒ ΠΎΡ‚Π»ΠΎΠΆΠΈΡ‚ΡŒ ΠΌΠΎΠ΄ Π΄ΠΎ Π½ΠΎΠ²ΠΎΠ³ΠΎ прохоТдСния. ΠšΠΎΠ½Ρ„Π»ΠΈΠΊΡ‚ ΠΌΠΎΠ΄ΠΎΠ² вСроятСн ΠΌΠ΅Π½Π΅Π΅ всСго, ΠΏΠΎΡΠΊΠΎΠ»ΡŒΠΊΡƒ пространства ΠΈ Π²Π΅Ρ‰ΠΈ Π² ΠΌΠΎΠ΄Π΅ ΡƒΠ½ΠΈΠΊΠ°Π»ΡŒΠ½Ρ‹, Π° Π²ΠΎΡ‚ ΠΏΡ€ΠΎΠ±Π»Π΅ΠΌΡ‹ с сохранСниСм Π½Π°ΠΈΠ±ΠΎΠ»Π΅Π΅ вСроятны.

НС Π·Π°Π±Ρ‹Π²Π°ΠΉΡ‚Π΅ ΠΏΡ€ΠΎΠ²Π΅Ρ€ΡΡ‚ΡŒ свой Π΄Π½Π΅Π²Π½ΠΈΠΊ. Π§ΠΈΡ‚Π°ΠΉΡ‚Π΅ мысли пСрсонаТа, ΠΎΠ½ Π·Π½Π°Π΅Ρ‚, Ρ‡Ρ‚ΠΎ Π΅ΠΌΡƒ Π΄Π΅Π»Π°Ρ‚ΡŒ, квСстовых ΠΌΠ°Ρ€ΠΊΠ΅Ρ€ΠΎΠ² Π½Π΅ Π±ΡƒΠ΄Π΅Ρ‚. Если ΠΆΠ΅ квСстовый ΠΌΠ°Ρ€ΠΊΠ΅Ρ€ всС ΠΆΠ΅ появится, Ρ‚ΠΎΠ³Π΄Π° слСдуйтС Π΅ΠΌΡƒ. Записи Π² Π΄Π½Π΅Π²Π½ΠΈΠΊΠ΅ Π΄ΠΎΠ»ΠΆΠ½Ρ‹ Π±Ρ‹Ρ‚ΡŒ достаточно понятными, ΠΎΠ΄Π½Π°ΠΊΠΎ всС ΠΆΠ΅ ΠΈΠ½ΠΎΠΉ Ρ€Π°Π· Π²Π°ΠΌ придСтся ΠΏΠΎΠ΄ΡƒΠΌΠ°Ρ‚ΡŒ. И Π΅Ρ‰Π΅ Π²Π°ΠΌ понадобится доступ Π² Π§Π΅Ρ€Π½Ρ‹ΠΉ ΠŸΡ€Π΅Π΄Π΅Π» Π½Π° ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΌ этапС прохоТдСния.

FAQ:
Π’: Π― Π½Π΅ ΠΌΠΎΠ³Ρƒ Π½Π°ΠΉΡ‚ΠΈ Ρ‚ΠΎ ΠΈΠ»ΠΈ это, я Π½Π΅ знаю ΠΊΡƒΠ΄Π° ΠΈΠ΄Ρ‚ΠΈ. ΠŸΠžΠœΠžΠ“Π˜Π’Π•!
О: Π’ΠΎΡΠΏΠΎΠ»ΡŒΠ·ΡƒΠΉΡ‚Π΅ΡΡŒ ΠΏΡ€ΠΎΡ…ΠΎΠΆΠ΄Π΅Π½ΠΈΠ΅ΠΌ.

Π’: ΠœΠΎΠ³Ρƒ Π»ΠΈ я Π²Π·ΡΡ‚ΡŒ с собой компаньонов?
О: ΠšΠΎΠ½Π΅Ρ‡Π½ΠΎ ΠΆΠ΅, Π²ΠΎ врСмя ΠΏΡ€ΠΈΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΠΉ Π²Π°ΠΌ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½ΠΎ пригодится мясной Ρ‰ΠΈΡ‚. На островС Π΅ΡΡ‚ΡŒ лишь ΠΎΠ΄Π½ΠΎ мСсто, Π³Π΄Π΅ Π²Π°ΠΌ придСтся ΠΎΡΡ‚Π°Π²ΠΈΡ‚ΡŒ компаньонов Π½Π΅Π½Π°Π΄ΠΎΠ»Π³ΠΎ, Π½ΠΎ Π² ΠΎΡΡ‚Π°Π»ΡŒΠ½Ρ‹Ρ… случаях ΠΊΠΎΠΌΠΏΠ°Π½ΡŒΠΎΠ½Ρ‹ Π±ΡƒΠ΄ΡƒΡ‚ постоянно рядом с Π²Π°ΠΌΠΈ.

Π’: БСзопасно Π»ΠΈ Ρ…Ρ€Π°Π½ΠΈΡ‚ΡŒ Π²Π΅Ρ‰ΠΈ Π½Π° ΠΊΠΎΡ€Π°Π±Π»Π΅?
О: Π”Π°, Π½ΠΎ Ρ‚ΠΎΠ»ΡŒΠΊΠΎ Π² Ρ‚Ρ€ΡŽΠΌΠ΅. НС Ρ…Ρ€Π°Π½ΠΈΡ‚Π΅ Π½ΠΈΡ‡Π΅Π³ΠΎ Π² ΠΊΠΎΠ½Ρ‚Π΅ΠΉΠ½Π΅Ρ€Π°Ρ… Π½Π° ΠΏΠ°Π»ΡƒΠ±Π΅.

Π’: БСзопасно Π»ΠΈ Ρ…Ρ€Π°Π½ΠΈΡ‚ΡŒ Π²Π΅Ρ‰ΠΈ Π½Π° островС?
О: Волько Π² ΠΆΠΈΠ»ΠΈΡ‰Π°Ρ… Π½Π° Π²Π΅Ρ€Ρ…Π½Π΅ΠΌ ΡƒΡ€ΠΎΠ²Π½Π΅.

Π’: ΠŸΠΎΡ‡Π΅ΠΌΡƒ ΠΌΠΎΠ΅ сохранСниС Ρ€Π°Π·Ρ€ΠΎΡΠ»ΠΎΡΡŒ?
О: Ну, Π΄Π²Π° подпространства, мноТСство Π»ΠΎΠΊΠ°Ρ†ΠΈΠΉ, всякого Π±Π°Ρ€Π°Ρ…Π»Π° ΠΈ Ρ‚.Π΄

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

The Elder Scrolls 5: Skyrim «ΠŸΠΎΠΈΡΠΊΠΈ Висящих Π‘Π°Π΄ΠΎΠ² (ОбновлСно Π΄ΠΎ вСрсии 1.2)»

скайрим ΠΌΠΎΠ΄ висячиС сады. TmXv4cAQ ypocKiBUK6peg. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-TmXv4cAQ ypocKiBUK6peg. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° TmXv4cAQ ypocKiBUK6peg. ОписаниС

Π’Π°ΠΌ прСдстоит Ρ€Π°ΡΠΊΡ€Ρ‹Ρ‚ΡŒ Π΄Π²Π΅Ρ€ΠΌΠ΅Ρ€ΡΠΊΡƒΡŽ Ρ‚Π°ΠΉΠ½Ρƒ Висящих Π‘Π°Π΄ΠΎΠ², Ρ€Π°Π΄ΠΈ ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΉ ΠΌΡ‹ посСтим Π½ΠΎΠ²ΡƒΡŽ Π»ΠΎΠΊΠ°Ρ†ΠΈΡŽ со своСй ΠΊΠ°Ρ€Ρ‚ΠΎΠΉ, покатаСмся Π½Π° ΠΊΠΎΡ€Π°Π±Π»Π΅ ΠΏΠΎ морям ΠΈ ΡƒΠ²ΠΈΠ΄ΠΈΠΌ двСрмСрских ΠΏΡ€ΠΈΠ·Ρ€Π°ΠΊΠΎΠ².

ОбновлСниС 1.2
Π˜ΡΠΏΡ€Π°Π²Π»Π΅Π½Ρ‹ ошибки ΠΈΠ· Π·Π° ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… квСст Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ Π±Ρ‹Π»ΠΎ Π²Ρ‹ΠΏΠΎΠ»Π½ΠΈΡ‚ΡŒ
ΠŸΡ€ΠΎΡ‡ΠΈΠ΅ фиксы

ВрСбования

ΠŸΡ€ΠΎΠΉΠ΄Π΅Π½ квСст КальсСмо.

Π‘Ρ‚Π°Ρ€Ρ‚ квСста

Если Π²Ρ‹ достигли уровня 25 ΠΈΠ»ΠΈ Π²Ρ‹ΡˆΠ΅, Ρ‚ΠΎ вас встрСтит ΠΊΡƒΡ€ΡŒΠ΅Ρ€ Π² Π’Π°ΠΉΡ‚Ρ€Π°Π½Π΅ ΠΈ даст Π²Π°ΠΌ записку. Π’Π°ΠΌ Ρ€Π΅ΡˆΠ°Ρ‚ΡŒ, ΠΈΠ΄Ρ‚ΠΈ Ρ‚ΡƒΠ΄Π° ΠΈΠ»ΠΈ Π½Π΅Ρ‚

Установка ΠΈ ΡƒΠ΄Π°Π»Π΅Π½ΠΈΠ΅

Π˜Π·Π²Π»Π΅Ρ‡ΡŒ содСрТимоС Π°Ρ€Ρ…ΠΈΠ²Π° Π² ΠΊΠΎΡ€Π΅Π½ΡŒ ΠΏΠ°ΠΏΠΊΠ΅ ΠΈΠ³Ρ€Ρ‹.

Π£Π΄Π°Π»ΠΈΡ‚ΡŒ Ρ„Π°ΠΉΠ»Ρ‹ ΠΌΠΎΠ΄Π°.

НСбольшая ΠΏΠΎΠΌΠΎΡ‰ΡŒ ΠΏΠΎ ΠΏΡ€ΠΎΡ…ΠΎΠΆΠ΄Π΅Π½ΠΈΡŽ ΠΎΡ‚ мСня

Π§ΠΈΡ‚Π°Π΅ΠΌ письмо ΠΎΡ‚ КальсСмо ΠΈ ΠΈΠ΄Ρ‘ΠΌ ΠΊ Π½Π΅ΠΌΡƒ Π² двСрмрСский ΠΌΡƒΠ·Π΅ΠΉ. Π‘ΠΏΡ€Π°Π²Π° Π΅ΡΡ‚ΡŒ запСртая ΠΊΠΎΠΌΠ½Π°Ρ‚Π°, Π² Π½Π΅Ρ‘ Π·Π°Ρ…ΠΎΠ΄ΠΈΠΌ ΠΈ поднимаСмся ΠΏΠΎΠ²Ρ‹ΡˆΠ΅ ΠΈ ΠΈΡ‰Π΅ΠΌ ΠΊΠ½ΠΈΠ³Ρƒ ΠΈ Π·Π°Π³Π°Π΄ΠΎΡ‡Π½Ρ‹ΠΉ ΡˆΠ°Ρ€. ΠŸΠΎΡ‚ΠΎΠΌ ΠΈΠ΄Ρ‘ΠΌ Π² Π§Ρ‘Ρ€Π½Ρ‹ΠΉ ΠΏΡ€Π΅Π΄Π΅Π» ΠΈ ΠΈΡ‰Π΅ΠΌ Π·Π°Π±Ρ€ΠΎΡˆΠ΅Π½Π½ΡƒΡŽ Π½Π°ΡΠΎΡΠ½ΡƒΡŽ ΡΡ‚Π°Π½Ρ†ΠΈΡŽ. Π—Π°Ρ…ΠΎΠ΄ΠΈΠΌ Π² Π½Π΅Ρ‘ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΈΡ‰Π΅ΠΌ ΠΊΠ°Ρ€Ρ‚Ρƒ Висящих Π‘Π°Π΄ΠΎΠ².

ΠžΡ‚ΠΏΡ€Π°Π²Π»ΡΠ΅ΠΌΡΡ Π² Π‘ΠΎΠ»ΠΈΡ‚ΡŒΡŽΠ΄ Π² Π‘ΠΌΠ΅ΡŽΡ‰ΠΈΠΉΡΡ крысу, Π½Π°Ρ…ΠΎΠ΄ΠΈΠΌ ΠΏΠΈΡ€Π°Ρ‚Π° ΠΈ Π³ΠΎΠ²ΠΎΡ€ΠΈΠΌ с Π½ΠΈΠΌ, выполняСм Π΅Π³ΠΎ ΠΏΠΎΡ€ΡƒΡ‡Π΅Π½ΠΈΠ΅ ΠΈ ΠΏΠΎΠΊΡƒΠΏΠ°Π΅ΠΌ Π»ΠΎΠ΄ΠΊΡƒ Π·Π° 4000 Π·ΠΎΠ»ΠΎΡ‚Ρ‹Ρ…. Π§Ρ‚ΠΎΠ±Ρ‹ ΠΊΠΎΡ€Π°Π±Π»ΡŒ ΠΏΠΎΠΏΠ»Ρ‹Π», Π½ΡƒΠΆΠ½ΠΎ ΠΏΠΎΠ΄ΠΎΠΉΡ‚ΠΈ ΠΊ носу корабля. Когда ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π½Π° остров, сразу ΠΈΠ΄Ρ‘ΠΌ ΠΈ смотрим ΠΏΠΎΠ΄ Π½ΠΎΠ³ΠΈ. ΠŸΡ€ΠΎΠ±Π΅Π³Π°Π΅ΠΌ ΠΏΠΎ острову, находя скСлСты людСй, Ρ‡ΠΈΡ‚Π°Π΅ΠΌ ΠΈΡ… Π΄Π½Π΅Π²Π½ΠΈΠΊΠΈ.

Π˜Ρ‰Π΅ΠΌ Ρ„ΠΎΠ½Ρ‚Π°Π½ ΠΈ рядом с Π½ΠΈΠΌ Π±ΡƒΠ΄ΡƒΡ‚ ΠΊΠ°ΠΌΠ½ΠΈ, ΠΏΠΎ ΠΊΠΎΡ‚ΠΎΡ€Ρ‹ΠΌ ΠΌΠΎΠΆΠ½ΠΎ ΠΏΠΎΠ΄Π½ΡΡ‚ΡŒΡΡ Π½Π°Π²Π΅Ρ€Ρ…, ΠΈΡ‰Π΅ΠΌ люк β€” всё, ΠΌΡ‹ Π²Π½ΡƒΡ‚Ρ€ΠΈ. На этом моя ΠΏΠΎΠΌΠΎΡ‰ΡŒ заканчиваСтся, дальшС сами.

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

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A remote Dwemer outpost with a secret. A quest for lovers of the Morrowind era, an era without excessive handholding and endless quest markers pointing the way like a medieval GPS. A quest for people with an interest in exploring, thinking, new surroundings, amazing sights, new ingredients, shiny loot, and a good fight or two.

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As you can see by the permissions, this mod uses a few resources I’ve obtained permission for. Therefore I cannot permit you to freely use the resources, except the ones I’ve created myself. Which amounts to the restored dwemer rugs and flags. Go nuts with them.

Any port of this mod must maintain the same permissions of the parent mod.

File credits

This mod would not have been possible or at least looked a lot more boring without the fantastic resources provided by the following people: RainsfordXY for voice acting, Hothtrooper44 for the seadog armor, trainwiz for use of the Dwemer specters, ElSte17 for use of the saltwater fish ported from an Oblivion modder’s resource by Sjors Boomschors and featuring free 3d models from the Toucan virtual museum, volvaga0 for use of the Dwemer goggles, ChickenDownUnder for harvestables, Oaristys & Tony67 for their modder’s resource pack, InsanitySorrow for Morrowind potions and soul gems and a fountain, Ga-Knomboe Boy for GKB green trees, Elinen and Ztree for water plants, Elinen for ground textures and flowers, The_Funktasm for Morrowind-style clutter, UESP for a map, Academy for Dwemer Study for the Dwemeris font used on this page.

All items used with explicit permission. For full credits and links please see the description.

Donation Points system

This mod is opted-in to receive Donation Points

Translations available on the Nexus

Version 1.2

Version 1.1

Version 1.0

скайрим ΠΌΠΎΠ΄ висячиС сады. 30279 1 1358801607. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-30279 1 1358801607. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 30279 1 1358801607. ОписаниС

Index
Introduction & Features
Install/Uninstall
Starting the quest
FAQ
Troubleshooting/Bugs/Incompatibilities
Build history
Credits (in no particular order)
What users had to say

Introduction & Features

«for the town-center where lay dead the quadrangular gardens. «
(from the book The Hanging Gardens, written in Dwemer and translated to Aldmeris)

It seems Calcelmo has uncovered some new artefact while rummaging about in the Dwemer ruins (or rather having his students do it). It has allowed him to further translate bits and pieces of the book The Hanging Gardens. Were Wasten Coridale’s gardens just a pale copy, an imitation of a mighty Dwemer structure?

A quest mod playing out on a remote abandoned Dwemer island/outpost with a secret, featuring a medium length quest for mid/high level player characters with an interest in exploring, new surroundings, and a good fight. Features voiced NPC, unique items & ingredients found only on the island, 2 smallish worldspaces, 14 or so interior cells, sea travel complete with pirate raids, a metric ton of dwemer treasure and a foe thought long gone from this realm. Find the island, make your way there, and conquer it. if you can. Oh, and remember, sea travel is dangerous. You never know what you might find. or who may find you.

Install/Uninstall

First, make a save game. BEFORE installing. You should do this any time you install a mod really. You only need an up-to-date Skyrim to run this mod. No DLC or other stuff required. Download the file. Extract and install as usual, both the ESP and the BSA go in your data folder. For uninstallation, it is recommended you finish the quest first to clear all the aliases. If you don’t want to finish AND you want to uninstall (you n’wah), open the console and type «stopquest bhabhilonintroquest» and «stopquest bhabghilonmq», then go to a small interior cell (not on the island), save, quit, and remove the mod. Note: this could cause long-term issues with your savegame. That’s how skyrim rolls.

While I know many people love their ENBs, there are two reasons why you may want to disable it for this quest or at least in parts of it, like interior cells. First, many of the effects were specifically designed for vanilla. They may look weird when using ENB, especially the interior bits with the lava. Yes, lava. Second, the worldspaces can be quite taxing on PCs. Anyway, if you think «this doesn’t look right» or «man this is laggy», temporarily disable your ENB (shift+F12).

Starting the quest

This quest will start with a note from Calcelmo delivered by courier. The courier will start looking for you on change of location (going from one cell to the next) on the conditions that you are at least level 25 and have completed the quest for Calcelmo which requires you to kill Nimhe. In my testing going to whiterun, then entering and exiting a building triggered the courier every single time. Read the note. Follow up on it. The quest proper will start once you’ve found the thing mentioned in the note. You should probably take it and things found nearby along with you. Also, while the quest STARTS when you’re at least level 25, you may want to wait until your character is in the 40-50 level range. Or not. Up to you.

NOTE: if you do not get the quest start message «started: The Hanging Gardens» when you read the book in Calcelmo’s Dwemer museum, the quest has failed to start. In 100% of cases this has been (a) savegame issues (b) mod conflict (c) pirated game. If you experience this, all I can advise is to try this quest on a next playthrough. Mod conflict seems unlikely given that it’s all unique worldspace and items, savegame issues seem very likely.

Remember to check your quest journal. Like I said, unless your character knows specifically where he/she is going, you will not get a quest marker. If you DO get a quest marker, follow it. I hope the quest journal is clear enough, you will have to use your brain and explore. Oh, and you will need to access Blackreach at some point. Just sayin’.

FAQ — please read. Asking a question in the comments section which is answered here will get you laughed at or ignored. Maybe both.

Q. I can’t find this or that or don’t know where to go, HELP!
A. There is a complete walkthrough available in the download section.

Q. Do I need anything else?
A. No, this mod is fully self-contained and should run on any recent vanilla Skyrim. However, there are mods you can install to make the experience more interesting. For instance, this mod is SkyBirds-friendly, meaning it has markers which SkyBirds will recognise and use to spawn birds. You could also use texture-enhancing mods since most of the dwemer structures and plants use default textures. Combat-enhancing mods to tweak the AI. The possibilities are endless.

Q. Is this mod clean?
A. As clean as it can be. I’ve kept changes to the vanilla worldspace & cells to a minimum and cleaned up with tes5edit after I was done.

Q. Can I take my followers along on the trip?
A. Absolutely. It’s even encouraged. You’ll need meat shields. There is one section on the island where you will briefly need to leave your follower behind (this is by design), but other than that everything is navmeshed. It took forever to do that :/

Q. I got stuck/I can’t find X/I have a random question. Can I ask about X?
A. Yes, but please keep in mind (a) no spoilers in the comments section pls (b) I’m not paid to be your tech support (c) I don’t owe you anything (d) a little politeness goes a long way. There is a full walkthrough available in the download section.

Q. Is the ship safe for item storage?
A. Yes, but only belowdecks. Do NOT store anything in the topside containers.

Q. Is anything on the island safe for item storage?
A. Only the four dwellings on the top level.

Q. Is this mod compatible with mod X?
A. This mod was developed on a 100% vanilla skyrim install. I even wiped my lovingly tweaked ini files to build it. I have NO idea if it’s compatible. Why don’t you try it and see? And let me know results, that would be a nice thing to do. For any details I uncover, see the troubleshooting section below.

Q. Why has my savegame grown?
A. Let’s see, two worldspaces, many interior cells, lots of clutter to remember.

Q. Textures are corrupted, halp?
A. Don’t really have an answer for you. I’ve seen this happen on several mods by several people. Try downloading again. Try putting the mod at the bottom of the load order. If all else fails use a tool like BSA browser to extract all textures from the BSA, but this will make an unholy mess of your data folder. You have been warned.

Q. Can you provide a loose files version?
A. No, but you can make one using BSA browser as pointed out above.

Q. I’ve waited for weeks and I don’t see the courier!
A. Do you get other letters? Have you fast traveled to whiterun, entered a building, exited? The courier quest (like all the courier quest) is triggered by location changes. The quest uses the vanilla courier delivery mechanism, so if it’s not working, there is very likely something wrong with your savegame or game in general.

Troubleshooting/Bugs/Incompatibilities
— for some people the book to start the quest is not found where it should be, they’ve had to resort to console and the tcl command to get it. I suspect this has to do with one or more mesh replacements in their modded game. See the comments section for details.
UPDATE:I’ve tried to fix it in 1.2 but if you have mods that alter clutter or other meshes, things may get messy. I’ve doublechecked, in vanilla skyrim it works. [
fixed]
if you have a necromancer companion or are one yourself, you will very likely run into trouble as a needed quest item is in the inventory of a skeleton on the island. The skeleton is in an interior location. The problem is that after the raised skeleton expires, it turns to dust and its inventory is replaced by the game with another inventory (as the actor itself is replaced by the dust item). I did not foresee this when building the mod and at this time I’m not going back in to fix it. You’ll have to leave your companion outside or pay close attention and work around it.
UPDATE: I’ve added MagicNoReanimate and MagicNoDisintegrate keywords to the skeletons in this mod. Let’s hope that stops necromancers from raising them.[fixed]
the island LOD is messed up. It messed up when I first built the island because the CK is. temperamental sometimes. I started over. Then it messed up again at 90% completion and I said «frag it». So it’s not there. Deal with it.
— there is a strange bug where the Skyrim world map clouds will be overlayed on the island worldspace after looking at the map while on the island. I have no idea what causes this.
the voice acting may be a little too soft compared to vanilla voices, we had to walk a thin line between being able to hear the actor and hearing too much background noise.
subtitles may diverge from the actual spoken lines because of CK line limitations and limits on my patience.
— people using lighting mods: I know and love many of them (and there are quite a few), but again, I designed this on vanilla for vanilla. I had to make choices, I chose to go with the mainstream here. If areas are too dark, too light, or the wrong colour, I am sorry. Fiddle with your settings.
— there is a small number of people for whom the quest aliases seem to fail to fill correctly. I am still trying to find out why. If you DO NOT get the message «started: The Hanging Gardens» when you read the book in the Dwemer museum, the quest has failed to start. In 100% of cases this has been (a) savegame issues (b) mod conflict (c) pirated game. If you experience this, all I can advise is to try this quest on a next playthrough. Mod conflict seems unlikely given that it’s all unique worldspace and items, savegame issues seem very likely. [fixed]
— some people report that the reward for completing the quest may make dwemer automatons friendly to the player when used, even though the island population has its own faction. A workaround is equipping/unequipping the item.[fixed]
UPDATE: I’ve completely decoupled the DwemerAutomaton faction from the faction the island creatures use, this should hopefully fix it.[fixed]

Build history

I was inspired by (obviously I hope) the Hanging Gardens of Babylon. Looking at the CK, the most obvious choice for me was the Dwemer kit. Which pretty much meant underground. So this started off as an underground expansion to Blackreach. Except Blackreach’s flora is kind of limited and I wanted lots of green. So I ditched the cave and made an island. Except how was the player to get to the island? So I built a boat. But I couldn’t just give you a boat. And so over time a quest built itself. I had a lot of fun building it and I hope you’ll have fun playing it.

At this point in time the island is surrounded by a border like Skyrim is (except much, much smaller). If this mod becomes popular, who knows, it’s a big worldspace and I have an idea or two up my sleeve. I don’t know how they keep getting in there.

Credits (in no particular order)

— Bethesda for their great game. For the interior cells I freely snarfed set pieces from the vanilla game setting. Because they were beautiful. And I am lazy.
— Great voice acting by RainsfordXY, who has done a lot of work for Fallout and is now interested in Skyrim voice acting. You should totally contact him, he’s a great guy to work with, has stellar recording gear, and is good at improv.
— InsanitySorrow from TES alliance whose mod resources are invaluable. For this mod I’ve used morrowind potions, morrowind soul gems and the fountain and Ayleid clutter found in TESA’s skyrim resource kit.
— GKB green trees resource by Ga-Knomboe Boy, the definitive Skyrim tree modder’s resource.
— ChickenDownUnder’s harvestables resource.
— TrainWiz who was kind enough to allow me to use his Dwemer specters.
— volvaga0 who was kind enough to allow me to use his Dwemer Goggles.
— Hothtrooper44 who was kind enough to allow me to use his Seadog Pirate Armor.
— ElSte17 who was kind enough to allow me to use her sea creatures ported from the oblivion modder’s resource Oblivion saltwater fish by Sjors Boomschors (no longer on the nexus), using free 3d models from the Toucan Virtual Museum.
— Elinen and Ztrees amazing water plants modder’s resource.
— Elinen’s spring flowers II and ground texture modder’s resources.
— The_Funktasm’s Morrowind-style clutter modder’s resource.
— Oaristys & Tony67’s modder’s resource pack.
— Soolie for helping out with several spastic palm trees
— UESP, whose content is available under a Creative Commons by-sa license, for part of a map attributed to one of Bethesda’s developers (Hugh Riley) which can be found here
— the Academy for Dwemer Studies for the Dwemeris font used in the logo.

Thank you all, without you this mod would have been a lot more boring.

What users had to say

«I’m never leaving the island. Ever.»
«another thx for this mod. impressiv graphic. very recommandable.»
«This mod is astonishing, a new wonderful island to explore.»
«I can’t find the map» (x1000)
«this was the best quest, mod or otherwise, ive experienced in elder scrolls.»
«It is a tough quest»
«It’s added a bit of challenge back into the game.»
«Might want to check up on those social skills. «
«this mod is undeniably SPECTACULAR»
«it was a wonderful ride. «
«This sh-t is off the chain»

Π˜ΡΡ‚ΠΎΡ‡Π½ΠΈΠΊ

скайрим ΠΌΠΎΠ΄ висячиС сады. userinfo v8. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-userinfo v8. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° userinfo v8. ОписаниСinteres2012

Π’Π°ΠΆΠ΅Π½ сам Ρ„Π°ΠΊΡ‚, Π½ΠΎ всСгда интСрСсСн сам процСсс

Иди Π² Π—Π°Π±Ρ€ΠΎΡˆΠ΅Π½Π½ΡƒΡŽ Π½Π°ΡΠΎΡΠ½ΡƒΡŽ ΡΡ‚Π°Π½Ρ†ΠΈΡŽ, Π½Π΅ спутай с Насосной станциСй ΠΈ Π—Π°Π»Π° собраний, Ρ‚ΡƒΠ΄Π° ΠΏΡ€ΠΎΡ…ΠΎΠ΄ ΠΈΠ· ΠšΠ°Ρ‚Π°ΠΊΠΎΠΌΠ±Ρ‹ Π’ΠΈΡ…ΠΎΠ³ΠΎ Π³ΠΎΡ€ΠΎΠ΄Π°. Π—Π°Ρ…ΠΎΠ΄ΠΈ Π² Π½Π΅Ρ‘ ΠΈ ΠΏΠΎΠ΄ Π²ΠΎΠ΄ΠΎΠΉ ΠΊΡ€ΡƒΡ‚ΠΈ Π²Π΅Π½Ρ‚ΠΈΠ»ΡŒ, Π·Π°ΠΏΠ»Ρ‹Π²Π°ΠΉ ΠΏΠΎΠ΄ мост ΠΈ ΠΏΠΎΠ΄ Ρ‚Ρ€ΡƒΠ±ΠΎΠΉ Π² сундукС Π±Π΅Ρ€ΠΈ ΠΊΠ°Ρ€Ρ‚Ρƒ Висящих Π‘Π°Π΄ΠΎΠ², Ρ‡ΠΈΡ‚Π°ΠΉ Π΅Ρ‘.
ΠžΡ‚ΠΏΡ€Π°Π²Π»ΡΠΉΡΡ Π² Π‘ΠΎΠ»ΠΈΡ‚ΡŒΡŽΠ΄ Π² Π‘ΠΌΠ΅ΡŽΡ‰ΡƒΡŽΡΡ крысу, Π½Π°Ρ…ΠΎΠ΄ΠΈ ΠΎΠ΄Π½ΠΎΠ³Π»Π°Π·ΠΎΠ³ΠΎ ΠΊΠ°ΠΏΠΈΡ‚Π°Π½Π° ΠΈ Π³ΠΎΠ²ΠΎΡ€ΠΈ с Π½ΠΈΠΌ, ΠΏΠΎΠΊΡƒΠΏΠ°ΠΉ Π»ΠΎΠ΄ΠΊΡƒ Π·Π° 16000 Π·ΠΎΠ»ΠΎΡ‚Ρ‹Ρ…. Иди ΠΊ маяку Π‘ΠΎΠ»ΠΈΡ‚ΡŒΡŽΠ΄Π°. Π—Π°ΠΏΡ€Ρ‹Π³ΠΈΠ²Π°ΠΉ Π² ΡˆΠ»ΡŽΠΏΠΊΡƒ ΠΈ ΠΆΠΌΠΈ ΠΏΠΎΠΏΠ°ΡΡ‚ΡŒ Π½Π° судно.
На ΠΊΠΎΡ€Π°Π±Π»Π΅ Π΅ΡΡ‚ΡŒ люк, Π½ΠΎ Π²Π½ΡƒΡ‚Ρ€ΠΈ ΠΌΡ€Π°Ρ‡Π½ΠΎ. Иди ΠΊ ΡˆΡ‚ΡƒΡ€Π²Π°Π»Ρƒ ΠΈ Ρ‚Ρ‹ΠΊΠ°ΠΉ Π² Π½Π΅Π³ΠΎ, Сдь Π½Π° остров.
скайрим ΠΌΠΎΠ΄ висячиС сады. 1346983 original. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-1346983 original. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 1346983 original. ОписаниС
ВисячиС сады

Π’ΡƒΡ‚ 2 сундука, двСмСрскиС ΠΏΠ°ΡƒΠΊΠΈ, ΠΈ ΠΈΠ΄Ρ‚ΠΈ Π½Π°Π΄ΠΎ Π½Π°ΠΏΡ€Π°Π²ΠΎ, Π² ΠžΡ…Ρ€Π°Π½Π°.

Π‘Π΅Ρ€ΠΈ Ρƒ скСлСта Π΄Π½Π΅Π²Π½ΠΈΠΊ, Ρ‡ΠΈΡ‚Π°ΠΉ, Π·Π°Π΄Π°Π½ΠΈΠ΅ обновится. Иди ΠΏΠΎ ступСням Π² Π΄Π²Π΅Ρ€ΡŒ, Ρ‚Π°ΠΌ ΠΆΠΌΠΈ Π½Π° свСтящийся ΡˆΠ°Ρ€, ΠΈ тСбя ΠΏΠΎΠ» ΠΏΠ΅Ρ€Π΅Π²Π΅Ρ€Π½Π΅Ρ‚ Π² Π²ΠΎΠ΄Ρƒ. ΠŸΠ»Ρ‹Π²ΠΈ ΠΊ стСнС ΠΈ Π²Ρ‹Ρ…ΠΎΠ΄ΠΈ Π² Π“Π΅Ρ‚Ρ…Π΅Ρ€ΠΌΠ°Ρ€ΠΈΡƒΠΌ.

Π’ΡƒΡ‚ вскрывай мастСрскиС Π·Π°ΠΌΠΊΠΈ ΠΈ Π·Π°Π±Π΅ΠΉ ΠΌΠ°Π³Π°, Ρƒ Π½Π΅Π³ΠΎ 3 ΠΊΠ»ΡŽΡ‡Π°. Π’Ρ‹Ρ…ΠΎΠ΄ΠΈ Π½Π°Ρ€ΡƒΠΆΡƒ, Ρ‚Π΅ΠΏΠ΅Ρ€ΡŒ Π΄Π²Π΅Ρ€ΠΈ ΠΎΡ‚ΠΊΡ€ΠΎΡŽΡ‚ΡΡ, ΠΈΠ΄ΠΈ Π² ΠšΠΎΠ»ΡŒΡ†ΠΎ открытия.

ΠŸΡ€ΠΎΠ±Π΅Π³Π°ΠΉ ΠΏΠΎ ΠΏΠ΅Ρ€ΠΈΠΌΠ΅Ρ‚Ρ€Ρƒ, гаси 4 ΠΏΠ°Ρ€ΠΎΠ²Ρ‹Ρ… Ρ†Π΅Π½Ρ‚ΡƒΡ€ΠΈΠΎΠ½ΠΎΠ². Π›ΡƒΡ‡ΡˆΠ΅ ΠΈΠ· Π»ΡƒΠΊΠ°. Иди Π² Π“Π»ΡƒΠ±ΠΎΠΊΠΎΠ΅ мСсто.
МоТно ΠΏΠ»Π°Π²Π°Ρ‚ΡŒ Π² Π‘ΠΊΠ°ΠΉΡ€ΠΈΠΌ, сбывая Π΄ΠΎΠ±Ρ‹Ρ‡Ρƒ, Π½Π° ΠΎΠ±Ρ€Π°Ρ‚Π½ΠΎΠΌ ΠΏΡƒΡ‚ΠΈ Π±Ρ‹Π»Π° остановка Π²ΠΎ Π»ΡŒΠ΄Π°Ρ…, выскочила Ρ‚Π°Π±Π»ΠΈΡ‡ΠΊΠ°, Ρ‡Ρ‚ΠΎ я подвСргся Π°Ρ‚Π°ΠΊΠ΅, ΠΈ Π½Π°ΠΏΠ°Π» Π΄Ρ€Π°ΠΊΠΎΠ½. Π—Π°Π±ΠΈΠ» Π΅Π³ΠΎ, ΠΈ отправился ΠΊ острову, Π½Π°ΠΆΠ°Π² Π½Π° ΡˆΡ‚ΡƒΡ€Π²Π°Π». Π’Π°ΠΊΠΈΠ΅ Π²ΠΎΡ‚ ΠΏΡ€ΠΈΠΊΠ»ΡŽΡ‡Π΅Π½ΠΈΡ Π² Π΄ΡƒΡ…Π΅ Dragon Age.
ΠŸΠΎΠΊΠ°Ρ‚Π°Π²ΡˆΠΈΡΡŒ Π² Π‘ΠΊΠ°ΠΉΡ€ΠΈΠΌ я выяснил, Ρ‡Ρ‚ΠΎ Π²Ρ€Π°Π³ΠΈ рСспавнятся, рСспавн быстрый.
скайрим ΠΌΠΎΠ΄ висячиС сады. 1347731 original. скайрим ΠΌΠΎΠ΄ висячиС сады Ρ„ΠΎΡ‚ΠΎ. скайрим ΠΌΠΎΠ΄ висячиС сады-1347731 original. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° скайрим ΠΌΠΎΠ΄ висячиС сады. ΠΊΠ°Ρ€Ρ‚ΠΈΠ½ΠΊΠ° 1347731 original. ОписаниС
Π“Π»ΡƒΠ±ΠΎΠΊΠΎΠ΅ мСсто

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