ΡΠΊΠ°ΠΉΡΠΈΠΌ ΠΌΠΎΠ΄ ΡΡΠΎΠ½ ΠΏΠΎ ΡΠ°Π·Π½ΡΠΌ ΡΠ°ΡΡΡΠΌ ΡΠ΅Π»Π°
TES 5: Skyrim «Locational damage [ΠΠΌΠ΅Π΅Ρ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅ ΠΊΡΠ΄Π° ΠΏΠΎΠΏΠ°Π»ΠΈ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊΡ]»
Π Π΅ΡΠ»ΠΈ ΠΏΠΎΠΏΠ°ΡΡΡ Π² ΠΊΠΎΠ»Π΅Π½ΠΎ, ΡΠΎ ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ ΡΡ ΠΎΠ΄ΠΈΡ ΡΠ»ΡΠΆΠΈΡΡ Π² ΠΠ°ΠΉΡΡΠ°Π½?
ΡΠ΅ Π·Π° ΠΏΠΎΠ±ΠΎΡΠ½ΡΠ΅ Π΄Π΅ΠΉΡΡΠ²ΠΈΡ? ΠΏΠ°Π½ΠΎΡ ΡΡΠΎ Π»ΠΈ? Ρ ΡΡ ΡΡ
Π½Π° Π»Π΅Π³Π΅Π½Π΄Π°ΡΠΊΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΡΠΌΠ΅ΡΠ΅ΡΡ Π² Π½Π°ΡΠ°Π»Π΅ ΠΈΠ³ΡΡ, ΠΊΠΎΠ³Π΄Π° Π°Π»Π΄ΡΠΈΠ½ Π°ΡΠΌΠ°Π³Π΅Π΄Π΄ΠΎΠ½ Π²ΡΠ·ΡΠ²Π°Π΅Ρ, ΠΊΡΠΈΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΠΏΠΎΠΏΠ°Π΄Π°Π½ΠΈΠ΅ ΠΏΠΎ Π³ΠΎΠ»ΠΎΠ²Π΅ xD
Wennsta ΠΡΠ» ΡΠ°ΠΊΠΎΠΉ ΠΌΠΎΠ΄ xD
Burzog ΡΡΡΠ΅Π»Π° Π² ΠΊΠΎΠ»Π΅Π½ΠΎ ΠΏΠΎΠΏΠ°Π»Π°
Π₯ΠΎΡΠΎΡΠΈΠΉ ΠΌΠΎΠ΄. ΠΡΠ±Π»Ρ Ρ Π΅Π΄ΡΠΎΡΠΈΡΡ ΠΈΠ· Π»ΡΠΊΠ°
Π½Π΅ΠΏΠ»ΠΎΡ ΠΎ Π½ΠΎ Π½ΡΠΆΠ½ΠΎ Π½Π΅ΠΌΠ½ΠΎΠ³ΠΎ Π΄ΠΎΡΠ°Π±ΠΎΡΠ°ΡΡ ΠΊΠΎΠ΅ ΠΊΠ°ΠΊΠΈΠ΅ Π΄Π΅ΡΠ°Π»ΠΈ
ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠΉ ΠΌΠΎΠ΄. ΡΠΊΠ°ΡΠ°Π΅ΠΌ
korsar2tt ΠΠ°ΠΊΠΈΠ½Ρ ΠΏΠ°ΠΏΠΊΡ Data Π ΠΏΠ°ΠΏΠΊΡ Ρ ΡΡΡΠ°Π½ΠΎΠ²Π»Π΅Π½Π½ΡΠΌ Π‘ΠΊΠ°ΠΉΡΠΈΠΌΠΎΠΌ ΠΈ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠ΄ΠΈ Π·Π°ΠΌΠ΅Π½Ρ
ΠΠΎΠΏΠ°Π» ΡΡΡΠ΅Π»ΠΎΠΉ Π² Π½ΠΎΠ³Ρ, ΠΏΠΎΠΊΠ°Π·Π°Π»ΠΎ ΡΡΠΎ ΠΏΠΎΠΏΠ°Π» Π² Π³ΠΎΠ»ΠΎΠ²Ρ, ΡΠΎ ΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅ Ρ ΠΠ, ΠΏΠ»Π΅Π²Π°ΡΡ ΠΊΡΠ΄Π° ΠΏΠΎΠΏΠ°Π»ΠΈ, ΠΏΠΎΠΏΠ°Π»ΠΈ Π² Π³ΠΎΠ»ΠΎΠ²Ρ.
TES 5: Skyrim «Π£ΡΠΎΠ½ ΠΈ ΠΏΠΎΠ²ΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΡ ΠΏΠΎ ΡΠ°Π·Π½ΡΠΌ ΡΠ°ΡΡΡΠΌ ΡΠ΅Π»Π°»
Denchik Tishchenko Π½Π΅ ΠΏΠΎΠ½ΡΠ» ΡΡ ΠΏΡΠΈΠΊΠΎΠ»Π° Π²ΠΈΠ΄ΠΈΠΌΠΎ.
ΠΡΠΎ Π½ΠΎΡΠΌΠ°Π»ΡΠ½Π°Ρ Π²Π΅ΡΡΠΈΡ ΠΈΠ»ΠΈ Ρ Π±ΡΠ΄Ρ ΡΠ±ΠΈΠ²Π°ΡΡ Π²ΡΠ΅Ρ Π² ΠΏΡΡΠΊΡ Π²ΡΠ΅Π³Π΄Π°?
VATS ΠΏΡΠΈΠΊΡΡΡΠΈΡΠ΅ Π΅ΡΡ, ΠΈ ΡΠΎΠ³Π΄Π° Π²ΠΎΠΎΠ±ΡΠ΅ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ Π±ΡΠ΄Π΅Ρ)
Inkognito21blr ΠΡ Π° ΠΏΠΎΡΠ΅ΠΌΡ ΠΆΠ΅ Ρ ΡΠ΅Π±Ρ ΡΡΠΎ «ΠΠΎΠ²Π½ΠΈΡΠ΅» Π² ΠΈΠ·Π±ΡΠ°Π½Π½ΡΡ ΠΈΠ³ΡΠ°Ρ Π²ΠΈΡΠΈΡ?
Π·Π°Π±ΡΠ» ΡΠΊΠ°Π·Π°ΡΡ ΡΡΠΎ Π΄Π»Ρ ΡΠ°Π±ΠΎΡΡ Π½ΡΠΆΠ΅Π½ SKSE
ΠΡΠΎΡ ΠΌΠΎΠ΄ Π΄Π΅Π»Π°Π΅Ρ skyrim Π±ΠΎΠ»Π΅Π΅ ΡΠ΅Π°Π»ΡΠ½ΡΠΌ
ΠΏΡΠΎΡΠΈΠ²Π½ΠΈΠΊ ΡΠΏΠ°Π΄Π΅Ρ ΡΠΈΠ»Ρ ΠΈ ΠΌΠ°Π½Π° ΠΏΠΎΡΡΠ°ΡΡΡΡΡ Ρ Π³Π»Π°Π²Π½ΡΠΌ Π³Π΅ΡΠΎΠ΅ΠΌ ΡΠΎΠΆΠ΅ ΡΠ°ΠΌΠΎΠ΅
Givemethedust Π½Π΅ Π·Π½Π°Ρ Ρ ΡΡΠ°Π²ΠΈΠ» ΡΡΠΎΡ ΠΌΠΎΠ΄ ΠΈ Π²ΡΠ΅ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ
Givemethedust ΠΠ΅ Π±ΡΠ΄Π΅ΡΡ ΡΡ ΡΠ±ΠΈΠ²Π°ΡΡ Π² ΠΏΡΡΠΊΡ ΠΊΠΎΠ³ΠΎ ΠΏΠΎΠΏΠ°Π»ΠΎ
Denchik Tishchenko Π― ΠΈΠ³ΡΠ°Π» Ρ ΡΡΠΈΠΌ ΠΌΠΎΠ΄ΠΎΠΌ ΡΠΆΠ΅. ΠΡΠ΅ Π±ΡΠ»ΠΎ Π½ΠΎΡΠΌΠ°Π»ΡΠ½ΠΎ, Π½ΠΎ Π½Π΅ Π΄ΠΎΠ»Π³ΠΎ. ΠΠΎΡΠΎΠΌ ΡΠΊΡΠΈΠΏΡΡ ΠΏΠΎΠ»Π΅ΡΠ΅Π»ΠΈ ΠΈ Ρ ΡΡΠ°Π» Π½Π°Π½ΠΎΡΠΈΡΡ Π»ΡΠ±ΡΠΌ ΡΠ΄Π°ΡΠΎΠΌ ΠΊΡΠΈΡΠΈΡΠ΅ΡΠΊΠΎΠ΅ ΠΏΠΎΠΏΠ°Π΄Π°Π½ΠΈΠ΅ Π² Π³ΠΎΠ»ΠΎΠ²Ρ, ΠΊΡΠ΄Π° Π±Ρ Π½Π΅ Π±ΠΈΠ».
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Locational Damage
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About this mod
Ever wanted locational damage in Skyrim? This mod includes effects and damages based on the body part you hit. Current version: v2.2
This mod does not have any known dependencies other than the base game.
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Translations available on the Nexus
Language | Name |
---|---|
Turkish Author: Elder Scrolls Turk | Locational Damage Turkish Translation |
I am currently taking a break from modding and will only occasionally be on this site for the next time.
This mod brings to Skyrim what should have totally been already implemented by Bethesda Softworks: locational damage.
Don’t forget to comment if you like it! It keeps me motivated. π
If there are any questions/feedback/bug reports, check the FAQ/comment- or the Known bugs/issues-section first before posting to see if it was already handled. Also check the introduction before playing this mod as I describe there what the mod should be or should achieve.
Bethesda Forum Thread
Locational Damage is a combat mod designed for the use with other combat mods to add an additional layer of depth and strategy to combat, supporting a more realism orientated playstyle. But it’s fully stand-alone, meaning that you can use it as the only combat enhancement if you don’t want your combat to be completely overhauled. The Mod Configuration Menu from SkyUI allows you to customize the mod completely to make it fit its purpose.
This mod can really change the way you think in combat. You need to be precise in your aiming and patient in your timing to get the rewarding effects this mod offers. But caution! You’re also affected by this mod, your enemies can and WILL use that to their advantage so make sure you block or dodge every attack you can! Otherwise prepare to get knocked down or to bleed to death.
— New critical hits based on the bodyzone for NPCs and Draugr:
Locational Damage introduces a new type of critical hits for NPCs and Draugr. They occur depending on how well armored the bodyzone you hit is, how strong you are compared to your target and the given chance you are able to modify in the configuration menu. Criticals are commented by messages by default, like these: «Critical hit: Head!» / «Critical shot: Chest!»; With the player as the target: «Critical hit: Head! (Player)» / «Critical shot: Chest! (Player)».
— New effects:
New effects like staggering, disarming or blurried vision, depending on which bodyzone you critically striked, are a satisfying reward for good aiming and timing.
— Extra damages on magicka/stamina for head/leg hits:
Adds even more importance to aiming. If you want to take out a mage effectively for example you want to aim mainly to his head to make him lose much magicka.
— Archery, melee and magic support:
Locational Damage supports archers, warriors and mages.
— Scripted AI for Locational Damage:
This mod also implements a complete new system for the AI detecting the best bodyzone to hit in the current situation. Fights will be harder but also more interesting. NPCs can and WILL counter your actions by hitting the proper bodyzone. For example if you keep attacking them with a sword they will try to aim to your arm to disarm you. This feature does scale with your difficulty setting meaning on Master/Legendary setting your enemies are twice as good in their aiming!
— 14 different bodyzones:
Head (+ face), neck (+ nape), left shoulder, right shoulder, chest (+ heart), left arm, right arm, back, groin, legs, feet.
(NOTE: Each bodyzone can be disabled/enabled for each module in the configuration menu.)
— Percentaged damage:
Percentaged damage adds extra damage depending on your weapon skill, weapon damage and the target’s armor at the bodyzone you hit resulting in more or less damage depending on how well armored the bodyzone is.
— MCM for customization:
MCM is an amazing feature of SkyUI which is implemented in many mods already and is also implemented in this mod. It allows you to adjust the whole mod to exactly how you want it.
Requirements:
— SKSE
— SkyUI, if you want to use the configuration menu
Installation:
If you update from a previous version make a clean save first by doing the following:
1. Make sure you are in an interior and have no effects caused by this mod on you.
2. Check ‘Freeze mod’ in the MCM and exit the menu OR, if you’re not using the MCM, type in the console: set KahmulLOCFreeze to 1.
3. Wait a few seconds, then exit the game.
4. Uncheck ‘Locational Damage.esp’ in your preferred mod manager or Skyrim Launcher.
5. Start the game.
5. Wait a few seconds without doing anything. Again, make sure you don’t have any effects from Locational Damage on you.
6. Save and exit.
7. Install the new version.
8. Load your save.
9. Make sure ‘Locational Damage.esp’ is checked.
10. Enjoy.
Download the uninstall-file in the miscellaneous-section (needs at least v1.1.1).
Brawling
If you have issues with brawling check this out.
The problem with the scripts of this mod is actually not how clean they are (they are very clean) but the latent function cast() I’m using to apply the effects on the target. Latent means that the script needs to wait for the effects to appear in the game, so in this case the script needs to wait for the spell to be casted and, what is the real problem, the script will be sent to the end of the «script queue» meaning that all other scripts currently wanting to run will run before the script will be resumed. And that is why sometimes everything is «released» by Papyrus at once which happens most of the time at a game load.
If you cannot play because you instantly die due to the stacked up scripts try opening the console immediately and type «tim» (without quotes) to enable immortality mode, close the console and wait for the scripts to run out. Then simply type «tim» again in the console to disable immortality mode. You could also remove the scripts out of the Data/Scripts-folder, reload and save and add the scripts back to the folder to get rid of the stacked up scripts.
This mod only adds new forms to the game, so it should be compatible with most mods.
If you experience a bug not covered in the section above please leave a detailed bug report in the comment section. I cannot help you if you write «It doesn’t work!». Follow this template in order to get help. Make sure you are as precise as possible. «Latest version» for example isn’t precise.
Skyrim version number:
Mod version number:
SKSE version number:
If relevant, which SkyUI version do you have?:
If relevant, which NPC tested you on?:
If relevant, did that NPC have the ‘KahmulLOCActorAbility’? (instructions below):
Exact description of the problem:
When did the problem first occur?:
If it first occurred after updating did you update by using a clean save?:
How often does the problem occur? Is it reproducible?:
Do you use any other script heavy mods?:
Any other information you may think would be helpful:
How to check if the NPC has the ‘KahmulLOCPlayerAbility’:
1. Open the console.
2. Type: help Kahmul
3. A list appears showing every form having ‘Kahmul’ in the name and its formID to the left of it. The formID of ‘KahmulLOCPlayerAbility’ is what we use next.
4. Make sure the NPC is selected.
5. Type: hasSpell FormID
6. It either returns 1.00 indicating that the NPC has the ability or 0.00 indicating that he has it not.
Q: «Are «normal» critical hits from Skyrim disabled?»
A: No, they aren’t touched in any way by this mod.
Q: «Does this mod work with every weapon?»
A: Yes, it does.
Q: «Does this work with every creature, not only with Draugr? If not, will you include it sometime?»
A: No, it does not work with every creature and I won’t include that. The problem is that I would have to create a system for detecting the hit body part for EVERY creature out there and if I do it anyway Papyrus would pack up and your Savegame would be fucked in a short time.
Version 2.2
Version 2.1.1
Version 2.0
Version 1.1.1
Version 1.1
Version 1.0b
You may not use anything of this mod or re-upload it without my explicit permission. Who wants to have the source codes needs to contact me first.
— the SKSE-Team for making a really great addition to this game.
— the SkyUI-Team for creating MCM.
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Locational Damage(SKSE Plugin)
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About this mod
This mod makes it possible to do extra damage and stagger etc. effect depending on the body part when the attack hits the actor. No ESP file.
Nexus requirements
Off-site requirements
Credits and distribution permission
Author notes
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This author has not credited anyone else in this file
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Version 1.0.0
Straight donations accepted
[Description]
This is a mod ported the latest version of Locational Damage(SKSE Plugin) to SE.
This mod makes it possible to do extra damage and stagger etc. effect depending on the body part when the attack hits the actor. No ESP file. You can do locational damage to actors of various races. Since this mod works only with skse plugin, you can safely install / uninstall at any time.
You can open » LocationalDamage.ini » to change the settings.
How does it work?
It calculates the distance between the hit position of the attack and the node position of the actor. By using the position where attacks hit, it is lightweight because it does not do complicated and heavy processing.
[Damage and effects]
health damage, magicka damage, stamina damage, interrupt, stagger, knockdown, unequip armor, unequip weapon, decrease weapon speed, increase spell charge time, decrease movement speed
[Body parts of races]
Head, arms, foot and heart
NPCs, Draugr, Hagraven, Spriggan, Skeleton, VampireLord, Lurker, Giant, AtronachFrost, VampireBrute, Troll, Werewolf, Dog, Wolf, Falmer, Riekling, Bear, Chaurus, Deer, Dragon_Priest, DwarvenCenturion, DwarvenSphere, AtronachFlame, AtronachStorm, Goat, Horker, Horse, Mammoth, SabreCat, Skeever, Cow, ChaurusFlyer, BoarRiekling, Scrib, DwarvenBallista, Dragon
Head
DwarvenSpider, FrostbiteSpider, IceWraith, Slaughterfish, WispMother, Seeker
None
Witchlight, Hare, Chicken, Mudcrab, Netch
Basically it is compatible with races added by mods.
[Notes]
γ»Spells do not cause locational damage.
γ»Races with No Knockdowns flag will not knockdown.
γ»Because of the balance adjustment, the effect occurrence probability is multiplied by 0.3 to 1.7 due to the difference in maximum health of the attacker and the target.
γ»The heavier the weapon, the higher the chance that the effect will occur.
— Credits
SKSE team for SKSE.
meh321 for Address Library for SKSE Plugins.
My Mods
LE | SE MiniMap
LE | SE Equipment Upgrades
LE | SE Armor Break
LE | SE Floating Damage V2
LE | SE Copy Character Appearance
LE | SE Attributes
LE | SE Floating Damage
LE | SE Equipment Durability System
LE | SE Display Enemy Level
LE | SE Locational Damage(SKSE Plugin)
LE | SE Difficulty Balance
LE | SE Animation Loading Fix
LE | SE Disable Follower Collision
LE | SE Additional Techniques
LE | SE Copy and Paste in Console
LE | SE Dynamic Animation Replacer
LE | SE Player Rotation in ShowRaceMenu
Π‘ΠΌΠ΅ΡΡΠ΅Π»ΡΠ½ΡΠ΅ ΡΠ²Π΅ΡΡΡ / Deadly Mutilation
ΠΡΠ΅Π΄ΡΠΏΡΠ΅ΠΆΠ΄Π΅Π½ΠΈΠ΅: ΡΡΠΎΡ ΠΌΠΎΠ΄ ΡΠΎΠ΄Π΅ΡΠΆΠΈΡ ΠΆΠ΅ΡΡΠΎΠΊΠΎΡΡΡ Π² ΡΠ°ΠΌΠΊΠ°Ρ ΠΈΠ³ΡΡ 18+
ΠΠΏΠΈΡΠ°Π½ΠΈΠ΅:
ΠΡΠ½ΠΎΠ²Π½ΠΎΠΉ Π·Π°Π΄Π°ΡΠ΅ΠΉ Π΄Π°Π½Π½ΠΎΠ³ΠΎ ΠΌΠΎΠ΄Π° ΡΠ²Π»ΡΠ΅ΡΡΡ ΡΡΠΈΠ»Π΅Π½ΠΈΠ΅ ΠΈ ΡΠΆΠ΅ΡΡΠΎΡΠ΅Π½ΠΈΠ΅ Π±ΠΎΡΡΠ±Ρ Ρ Π½ΠΎΠ²ΡΠΌΠΈ Π°Π½ΠΈΠΌΠ°ΡΠΈΡΠΌΠΈ ΠΈ ΡΡΡΠ΅ΠΊΡΠ°ΠΌΠΈ.
NPC ΠΌΠΎΠ³ΡΡ ΡΠΌΠ΅ΡΠ΅ΡΡ ΠΏΠΎ-ΡΠ°Π·Π½ΠΎΠΌΡ Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΠΏΡΠΈΡΠΈΠ½Ρ ΡΠΌΠ΅ΡΡΠΈ.ΠΠ° Π΄Π°Π½Π½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ ΠΌΠΎΠ΄ Π² ΡΠ΅ΡΡΠ΅Π·Π½ΠΎΠΉ ΡΠ°Π·ΡΠ°Π±ΠΎΡΠΊΠ΅
ΠΠ°ΠΊ ΡΡΠΎ ΡΠ°Π±ΠΎΡΠ°Π΅Ρ:
ΠΠ΅ΡΠΎΡΡΠ½ΠΎΡΡΡ ΡΠ²Π΅ΡΠΈΠΉ Π±Π°Π·ΠΈΡΡΠ΅ΡΡΡ Π² ΡΡΠ΅Π΄Π½Π΅ΠΌ ΠΎΡ Π½Π°Π²ΡΠΊΠΎΠ² Π±ΠΎΡ ΠΠ΄Π½ΠΎΠΉ ΡΡΠΊΠΎΠΉ ΠΈ ΠΠ²ΡΠΌΡ ΡΡΠΊΠ°ΠΌΠΈ ΠΈ ΠΏΠΎ ΠΌΠ΅ΡΠ΅ ΠΏΡΠΎΠ³ΡΠ΅ΡΡΠ° ΠΈ Π²ΠΎΠ·ΡΠ°ΡΡΠ°Π½ΠΈΡ Π½Π°Π²ΡΠΊΠΎΠ² Π² ΠΈΠ³ΡΠ΅
*ΠΠ΅ Π±ΡΠ΄Π΅Ρ ΡΠ°Π±ΠΎΡΠ°ΡΡ,Π΅ΡΠ»ΠΈ Π°ΠΊΡΠ΅Ρ Π±Π»ΠΎΠΊΠΈΡΡΠ΅Ρ Π²Π°ΡΡ Π°ΡΠ°ΠΊΡ
*Π’ΠΎΠ»ΡΠΊΠΎ ΡΠΈΠ»Π° Π°ΡΠ°ΠΊΠΈ ΠΌΠΎΠΆΠ΅Ρ ΡΠΏΡΠΎΠ²ΠΎΡΠΈΡΠΎΠ²Π°ΡΡ ΠΊΡΠΎΠ²Π°Π²ΡΡ ΡΠΌΠ΅ΡΡΡ
ΠΠ° Π·Π°ΠΌΠ΅ΡΠΊΡ:
ΠΡΠΎΡ ΠΌΠΎΠ΄ ΠΠ Π±ΡΠ΄Π΅Ρ Π²ΡΠ·ΡΠ²Π°ΡΡ ΡΠ΅ΡΡΠ΅Π·Π½ΠΎΠ³ΠΎ ΠΏΠ°Π΄Π΅Π½ΠΈΡ FPS, Π½ΠΎ Π²ΡΡΠΎΠΊΠ°Ρ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΡ ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠ° ΡΠ΅ΠΊΠΎΠΌΠ΅Π½Π΄ΡΠ΅ΡΡΡ
ΠΠ΅ΡΠΎΠ²ΠΌΠ΅ΡΡΠΈΠΌΠΎΡΡΡ:
— ΠΠ΅ΡΠΎΡΡΠ½ΠΎ Π±ΡΠ΄Π΅Ρ ΠΊΠΎΠ½ΡΠ»ΠΈΠΊΡ Ρ ΠΌΠΎΠ΄Π°ΠΌΠΈ Π½Π° ΠΈΠ·ΠΌΠ΅Π½Π΅Π½ΠΈΠ΅ ΡΠ°Ρ. Π ΡΡΠΎΠΌ ΡΠ»ΡΡΠ°Π΅ Π½Π΅ Π·Π°Π±ΡΠ΄ΡΡΠ΅ ΠΏΠΎΡΡΠ°Π²ΠΈΡΡ Π‘ΠΌΠ΅ΡΡΠ΅Π»ΡΠ½ΡΠ΅ Π£Π²Π΅ΡΡΡ Π² ΠΊΠΎΠ½ΡΠ΅ ΠΏΠΎΡΡΠ΄ΠΊΠ° Π·Π°Π³ΡΡΠ·ΠΊΠΈ Π² Π»Π°ΡΠ½ΡΠ΅ΡΠ΅
ΠΠ·Π²Π΅ΡΡΠ½ΡΠ΅ ΠΎΡΠΈΠ±ΠΊΠΈ:
— NPC Π½ΠΎΡΠΈΡ ΠΊΠΎΡΡΡΠΌ ΠΎΡ
Π²Π°ΡΡΠ²Π°ΡΡΠΈΠΉ Π²ΡΠ΅ ΡΠ΅Π»ΠΎ ΠΈ Π³ΠΎΠ»ΠΎΠ²Ρ,ΡΠ°ΠΊΠΈΡ
ΠΊΠ°ΠΊ Π’Π°Π»ΠΌΠΎΡΡΠΊΠ°Ρ ΠΎΠ΄Π΅ΠΆΠ΄Π°,Π² ΠΊΠΎΠ½Π΅ΡΠ½ΠΎΠΌ ΠΈΡΠΎΠ³Π΅ ΡΠ°Π·Π΄ΡΠΎΠ±ΠΈΡΡΡ Π³ΠΎΠ»ΠΎΠ²Π°
— ΠΡΡΠ°ΡΠΊΠΈ ΠΎΡΠ³Π°Π½ΠΎΠ² ΡΠ΅Π»Π° ΠΌΠΎΠ³ΡΡ Π·Π°ΡΡΡΡΡΡ,ΠΏΠ»Π°Π²Π°ΡΡ Π² Π²ΠΎΠ·Π΄ΡΡ
Π΅ ΠΊΠΎΠ³Π΄Π° ΠΈΠ³ΡΠ° Π±ΡΠ΄Π΅Ρ Π·Π°Π³ΡΡΠΆΠ΅Π½Π°.ΠΠ΅ΡΠ΅Π·Π°Π³ΡΡΠ·ΠΈΡΠ΅ Π²Π°ΡΠ΅ ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ ΠΈ Π²ΡΡ ΡΠΏΠ°Π΄ΡΡ Π½Π° Π·Π΅ΠΌΠ»Ρ ΡΠ°ΠΊ ΠΊΠ°ΠΊ Π½Π°Π΄ΠΎ
-ΠΠΎΠ³Π΄Π° Π²Ρ Π³ΡΠ°Π±ΠΈΡΠ΅ ΡΡΡΠΏΡ,ΠΎΠ½ΠΈ ΠΌΠΎΠ³ΡΡ ΠΈΡΡΠ΅Π·Π½ΡΡΡ Π½Π° Π½Π΅ΠΊΠΎΡΠΎΡΠΎΠ΅ Π²ΡΠ΅ΠΌΡ,ΠΏΡΠ΅ΠΆΠ΄Π΅ ΡΠ΅ΠΌ ΠΏΠΎΡΠ²ΡΡΡΡΡ Π³ΠΎΠ»ΡΠΌΠΈ
Π’ΡΠ΅Π±ΠΎΠ²Π°Π½ΠΈΡ:
Skyrim LE 1.9.32.0.8
SKSE 1.07.03
SkyUI 4.1 ΠΈ Π²ΡΡΠ΅ (Π½Π΅ ΠΎΠ±ΡΠ·Π°ΡΠ΅Π»ΡΠ½ΠΎ) ΡΠΎΠ»ΡΠΊΠΎ Π΄Π»Ρ ΡΠ±ΡΠΎΡΠ° ΡΡΡΠ΅ΠΊΡΠΎΠ² ΠΌΠΎΠ΄Π° Π² ΡΠ»ΡΡΠ°Π΅ Π±Π°Π³ΠΎΠ²
Π’Π΅Π»ΠΎ CBBE ΠΈΠ»ΠΈ Π²Π°Π½ΠΈΠ»ΡΠ½ΠΎΠ΅ ΠΈΠ³ΡΠΎΠ²ΠΎΠ΅ Π±Π΅Π· ΡΠ΅ΠΏΠ»Π΅ΠΉΡΠ΅ΡΠ°, ΡΠ°ΠΊ ΠΆΠ΅ ΠΌΠΎΠΆΠ½ΠΎ ΠΈ UNP ΡΠ΅Π»ΠΎ, Π½Π΅ ΠΏΠΎΠ»Π½Π°Ρ ΠΏΠΎΠ΄Π΄Π΅ΡΠΆΠΊΠ°, Π½ΠΎ Π²ΡΠ΅ Π΄ΠΎΠ»ΠΆΠ½ΠΎ ΡΠ°Π±ΠΎΡΠ°ΡΡ
ΠΠ°ΠΊ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡΡΡ Ρ v0.7 Π΄ΠΎ v1.3.4:
1. Π£ΠΉΠ΄ΠΈΡΠ΅ Π² ΠΈΠ·ΠΎΠ»ΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠ΅ ΠΌΠ΅ΡΡΠΎ(ΠΆΠ΅Π»Π°ΡΠ΅Π»ΡΠ½ΠΎ Π²Π½ΡΡΡΡ Π΄ΠΎΠΌΠ°),Π³Π΄Π΅ Π½Π΅Ρ Π²ΠΎΠΊΡΡΠ³ NPC Π²ΠΎΠΊΡΡΠ³ ΠΆΠΈΠ²ΡΡ
ΠΈΠ»ΠΈ ΠΌΠ΅ΡΡΠ²ΡΡ
.
2. Π’Π°ΠΊΠΆΠ΅ ΠΎΡΡΠ°Π²ΡΡΠ΅ Π²Π°ΡΠ΅Π³ΠΎ ΠΏΠΎΡΠ»Π΅Π΄ΠΎΠ²Π°ΡΠ΅Π»Ρ Π·Π° ΠΏΡΠ΅Π΄Π΅Π»Π°ΠΌΠΈ ΠΏΠΎΠΌΠ΅ΡΠ΅Π½ΠΈΡ
3. Π‘ΠΎΡ
ΡΠ°Π½ΠΈΡΡ ΠΈΠ³ΡΡ ΠΈ Π²ΡΠΉΡΠΈ ΠΈΠ· ΠΈΠ³ΡΡ
3. Π£Π΄Π°Π»ΠΈΡΠ΅ ΡΡΠ°ΡΡΡ Π²Π΅ΡΡΠΈΡ ΠΈ Π²ΠΎΠΉΠ΄ΠΈΡΠ΅ Π² ΠΈΠ³ΡΡ
4. Π‘Π΄Π΅Π»Π°ΡΡ Π΅ΡΡ ΡΠ°Π· Π½ΠΎΠ²ΠΎΠ΅ ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΠ΅ Π² ΡΠΈΡΡΡΠΉ ΡΡΠΉΠ² ΠΈ Π²ΡΠΉΡΠΈ ΠΈΠ· ΠΈΠ³ΡΡ
5. Π£ΡΡΠ°Π½ΠΎΠ²ΠΈΡΡ Π½ΠΎΠ²ΡΡ Π²Π΅ΡΡΠΈΡ
6. ΠΠ°ΠΏΡΡΡΠΈΡΠ΅ Π‘ΠΊΠ°ΠΉΡΠΈΠΌΠ° ΠΈ Π·Π°Π³ΡΡΠ·ΠΈΡΠ΅ΡΡ
7.Π‘Π΄Π΅Π»Π°ΠΉΡΠ΅ Π² ΠΌΠ΅Π½Ρ ΠΠ‘Π «Π‘Π±ΡΠΎΡ ΠΈΠ³ΡΠΎΠ²ΡΡ
ΡΡΡΠ΅ΠΊΡΠΎΠ²» ΠΈ ΡΠΎΡ
ΡΠ°Π½ΠΈΡΠ΅ΡΡ
ΠΠ°ΠΊ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΡΡ Ρ Π²Π΅ΡΡΠΈΠΈ v1.3.3 Π΄ΠΎ v1.3.4:
ΠΡΠΎΡΡΠΎ ΠΎΠ±Π½ΠΎΠ²ΠΈΡΠ΅ ΠΌΠΎΠ΄ ΠΏΠΎΠ²Π΅ΡΡ
ΠΏΡΠ΅Π΄ΡΠ΄ΡΡΠ΅ΠΉ Π²Π΅ΡΡΠΈΠΈ
ΠΠ°ΠΉΠ΄Ρ Π² ΠΈΠ³ΡΠ΅ Π² ΠΠ‘Π ΠΌΠ΅Π½Ρ Π²Π°ΠΌ Π±ΡΠ΄Π΅Ρ ΠΏΡΠ΅Π΄Π»ΠΎΠΆΠ΅Π½ΠΎ ΠΎΡΠΌΠ΅ΡΠΈΡΡ «Π‘Π±ΡΠΎΡ ΠΈΠ³ΡΠΎΠ²ΡΡ
ΡΡΡΠ΅ΠΊΡΠΎΠ²»,ΠΎΡΠΌΠ΅ΡΡΡΠ΅ ΠΈ Π΄ΠΎΠΆΠ΄ΠΈΡΠ΅ΡΡ ΠΏΠΎΠ΄ΡΠ²Π΅ΡΠΆΠ΄Π΅Π½ΠΈΡ ΠΎ ΡΠ±ΡΠΎΡΠ΅,Π²ΡΠΉΠ΄ΠΈΡΠ΅ ΠΈΠ· ΠΠ‘Π ΠΌΠ΅Π½Ρ ΠΈ ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠ°ΠΉΡΠ΅ ΠΈΠ³ΡΠ°ΡΡ ΠΈΠ»ΠΈ Π½Π°ΡΡΡΠΎΠΉΡΠ΅ ΠΠ‘Π Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ Π΄Π»Ρ ΠΌΠΎΠ΄Π° ΠΊΠ°ΠΊ Π²Π°ΠΌ ΡΠ΄ΠΎΠ±Π½ΠΎ
Π£ΡΡΠ°Π½ΠΎΠ²ΠΊΠ°:
Π Π°ΡΡ
ΠΈΠ²Π΅ 2 ΠΏΠ°ΠΏΠΊΠΈ, Π΄Π»Ρ Π²Π°Π½ΠΈΠ»ΡΠ½ΡΡ
ΡΠ΅Π» ΠΈ Π΄Π»Ρ CBBE ΡΠ΅Π» (ΠΌΠΎΠΆΠ½ΠΎ Π΄Π»Ρ UNP), Π²ΡΠ±ΡΠ°ΡΡ ΡΠΎΠ»ΡΠΊΠΎ ΠΎΠ΄ΠΈΠ½ Π²Π°ΡΠΈΠ°Π½Ρ!
1.Π‘Π΄Π΅Π»Π°ΠΉΡΠ΅ ΡΠ΅Π·Π΅ΡΠ²Π½ΡΡ ΠΊΠΎΠΏΠΈΡ Π²Π°ΡΠ΅Π³ΠΎ ΡΠΎΡ
ΡΠ°Π½Π΅Π½ΠΈΡ (Π½Π° Π²ΡΡΠΊΠΈΠΉ ΡΠ»ΡΡΠ°ΠΉ)
2.ΠΠΎΠΌΠ΅ΡΡΠΈΡΠ΅ ΠΏΠ°ΠΏΠΊΡ data Π² ΠΊΠΎΡΠ΅Π½Ρ ΠΈΠ³ΡΡ ΠΈ Π°ΠΊΡΠΈΠ²ΠΈΡΡΠΉΡΠ΅ Π² Π»Π°ΡΠ½ΡΠ΅ΡΠ΅