скайрим мод стать ярлом вайтрана
Скайрим мод стать ярлом вайтрана
The Elder Scrolls V: Skyrim
Сам мод, по сути, представляет собой линейку квестов, связанных с Империей, в ходе которых Вы можете стать Императором Тамриэля, а также воссоздать орден Рыцарей Девяти и даже поговорить с самим Талосом! А начинается-то сам сюжет лишь с возвращения на восстановленный Хелген…
Чтобы начать сам сюжет, просто войдите в Солитьюд. После того, как Вы станете Императором, Вы можете пойти на войну с Альдмерским Доминионом. В Имперский Город, к сожалению, попасть Вы не сможете, но, тем не менее, Вы останетесь Императором.
Как вы помните, в замечательном, на мой взгляд, дополнении The Elder Scrolls V: Hearthfire появилась возможность построить собственный дом (даже не один, а целых три). Строить дома самому — это хорошо, конечно, но, наверное, нужно что-то получше, побольше. Как раз мод Become a Lord даст Вам возможность построить целый город, стать его ярлом и, более того, получить титул лорда.
Чтобы начать строить город, обратитесь к человеку по имени Мавик Гёрлунд. Он находится в Рифтене, а именно в «Ночлежке Хельги».
Когда-то давно на территории континента Атмора находился остров, на котором проживал народ утгардианов. Однако, из-за массивного землетрясения, остров разделило пополам. Король утгардианов, Драконорождённый Хеймдалл, пожертвовал собственной жизнью, чтобы спасти свой народ, и направил их в Скайрим. Теперь утгардианы ищут нового лидера; того, кто может поглощать души драконов, как и их предыдущий король.
Конечно же много кто из нас хотел стать ярлом какого-нибудь города. Именно вот этот мод даст Вам такую возможность: выполнив серию квестов, Вы станете ярлом Айварстеда. Также в мод добавляется новая локация — замок, с которого как раз начинается сам сюжет.
На складе, над конюшней, Вы найдёте человека по имени Голдур. Именно с него начинается сам квест.
Став Верховным Королём, у Вас, помимо нового замка, в любом диалоговом окне с любым невраждебным персонажем появится строчка [High King Commands]. С помощью этой строчки Вы можете управлять своим народом: можете заставить кого угодно станцевать для Вас или упасть перед Вами на колени; можете включить любого гражданина в Верховный Совет, назначив его Лордом Администратором, Верховным Магом Скайрима, Верховным Учёным Скайрима, Лордом Командиром, Мастером Ассасином или Мастером Кузнецом (стражники не в счёт); можете отправить кого-нибудь (кроме стражников) жить в Ваш замок; можете посадить кого угодно в темницу, публично казнить или отправить сражаться на Арену.
Чтобы стать Верховным Королём, нужно поговорить с одной личностью в Маркарте, имя которого Сургус Чёрный. У мода есть две версии и они сильно влияют на внешность и местоположение Сургуса: Сургус из первой версии находится в Муравейнике и представлен нордом, в то время как Сургус из второй версии является аргонианином находится в убежище рядом под водопадом. В любом случае, поговорив с Сургусом Чёрным, Ваш квест начнётся.
Спасибо за прочтение моего материала! Постараюсь поскорее написать новый!
Всем приятной игры, наслаждайтесь модификациями!
Как стать ярлом в Skyrim (Гайд)
Наверное, каждый фанат Skyrim рано или поздно задумывался о том, есть ли в игре предел. Речь идет о пределе продвижения персонажа по карьерной лестнице. Сначала Довакин был преступником и его должны были казнить, после, победив дракона, он награждается титулом тана и может купить свой собственный дом. А что дальше? А дальше единственным логичным развитием событий становится повышение главного героя до ярла. Но, к сожалению, разработчики The Elder Scrolls V: Skyrim не ввели в игру возможность стать правителем каких-либо земель. Однако все же способ занять трон ярла есть.
Модификация LC Become Jarl of Ivarstead
Русское название мода – Стань ярлом Айварстеда. Он позволяет владеть персональным замком и обустраивать территорию, прилегающую к нему. Где находится Айварстед, можно посмотреть на карте ниже.
Став владельцем резиденции, игрок может построить:
Также ему доступно следующее:
Но не все так просто. Довакин не может жить так, как ему хочется. Он обязан обеспечивать своих подданных едой, не ввергать население в бедность, защищать Айварстед от врагов. Иначе он испортит свою репутацию, что приведет к ряду последствий вплоть до его убийства.
Установка мода
Чтобы добавить в игру Айварстед, нужно скачать этот архив. В нем есть два файла – LC_BecomeJarlofIvarstead.bsa и LC_BecomeJarlofIvarstead.esp. Их следует поместить в папку Data, которая находится в файлах игры.
После необходимо активировать модификацию через лаунчер Skyrim или в менеджере модов. Файлы из архивной папки «Опционально» распаковываются в папку Data по желанию.
Что делать после установки мода?
Когда мод установлен, вам необходимо зайти в игру и отправиться в Айварстед. Неподалеку от замка вы найдете НПС по имени Голдур. Он стоит в складском помещении на верхнем этаже конюшни.
Голдур продаст главному герою маленький сарайчик, где можно отдохнуть и оставить снаряжение. После у него появится квест, который позволит Довакину восстановить замок «Соколиное гнездо» и стать его правителем.
Особенности квестовой цепочки:
Альтернативные модификации
Если вы уже знакомы с Айварстедом и хотите чего-то нового, вам подойдет мод Стань королем Риверхельма. Он добавляет в игру новую локацию (справа от Медоварни Хоннинга, Вайтран), где находится замок Риверхельм. Чтобы стать королем нового города, нужно купить титул Короля за 50 тысяч золотых.
Модификация предоставляет игроку массу возможностей, включая покупку новых зданий, сбор налогов и создание своей армии рыцарей. Устанавливается она также как и LC Become Jarl of Ivarstead.
После установки модификации вам надо взять квест у любого НПС, с которым у вас хорошие отношения. Завершив задания, вы можете провести выборы на пост Верховного Короля Скайрима, результат которых будет в вашу пользу.
После игрок получает полную свободу действий, личный замок, персональную армию, управление всеми жителями Скайрима и многое другое. Кроме того, Довакин может начать войну с Талмором.
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LC_BecomeJarlofIvarstead SSE
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About this mod
This DLC will introduce the opportunity for the player to become Jarl of Ivarstead, and to enjoy all the luxuries that come with such a title – such as a magnificent castle. To obtain the title, you must first undergo an immersive, lore-friendly quest that offers several hours of new gameplay in itself. SSE PORT
This mod does not have any known dependencies other than the base game.
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Locaster for the mod
And every person who ask me a port on this mod
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Translations available on the Nexus
Hey, This is only a port, i’m not the developper
I’m just a big fan of LC and Become Jarl
If dialogues no show save behind the npc and load now work!
ORIGINAL OLDRIM DESC :
What Does This DLC Do?
This DLC will introduce the opportunity for the player to become Jarl of
Ivarstead, and to enjoy all the luxuries that come with such a title –
such as a magnificent castle! To obtain the title, you must first
undergo an immersive, lore-friendly quest that offers several hours of
new gameplay in itself. After completing the quest and becoming Jarl,
the story doesn’t end… it begins! After becoming Jarl of Ivarstead, you
are responsible for your hold and all its subjects – tending to
day-to-day tasks, working with your nobility to protect your home,
feeding your citizens and governing your city’s law’s, executing
perpetrators and imprisoning criminals. Hold banquets and dances and
other lavish soirées to enhance your reputation as a leader and a
political figure. Will you be the benevolent ruler that Ivarstead is
crying out for? Will you release the innocent, punish the guilty and
defend your home, feed your citizens and home them fairly? Or will you
become a bitter tyrant? Holding feasts while your populace starve, watch
your town burn and its people die? The choice is yours. Do all this
while expanding Ivarstead into a grand superpower, setting taxes with a
whole host of other possibilities never before seen in Skyrim!
So what are you waiting for? Download now! 🙂
Author’s Note
Hello again everyone, it’s been a while since the release of “Become King of
Riverhelm”, now I invite you to experience “Become Jarl of Ivarstead” –
my new modification in the form of a DLC.
What’s new? Lots! This is a much more professional production, and was done with much more
attention to detail with factors such as language, dialogue, scripting
etc. I tried to make everything as immersive as possible. The design is
also superior because I made the mod entirely from scratch and with many
new features all built from the ground up. I used all my experience for
the construction of this mod, with over 2,500 hours experience with the
Creation Kit as well as my skill and training as a Game Designer – all
of this was done with the intention of giving you, the player, an
experience which meshes seamlessly with the world of Skyrim, and exudes
professionalism, quality and polish. All in, the project took me about 7
months to complete. I was working full time on this mod with my full,
undivided attention being given to it. Fortunately my previous
experience in modding and Game Design with projects such as Riverhelm
made the production process a lot smoother and faster – but due to the
large amount of new features and programming that had to be done – the
mod was also challenging and time consuming!
I had a lot of fun making this mod – it gave me many sleepless nights and headaches over
programming though. Throughout the construction of the mod, my
persistence and determination were both tested endlessly – but these are
essential factors for the completion of a major work, which I intend to
send to Bethesda as a portfolio with the prospect of achieving my
lifelong dream of working as a designer in their studio. I am now an
experienced modder, with Riverhelm I thought it would be a good
opportunity to use it as a folio, but I concluded that Riverhelm was not
sufficient enough quality to use for this, and wanted to send only my
best work, and as such decided to wait and to build a bigger, better,
more ambitious mod – hence the completion of this mod! I have put in
crazy hours with all my mods, all leading up to this submission and the
fulfillment of a dream I have had for many years. Of course by you all
also! 😀
The Story
Upon awakening at the top of Throat of the World, the highest mountain of
Tamiel, the legendary dragon Alduin gave a deafening roar.
The sonorous roar from the top of the icy mountain caused a destructive
avalanche that swept everything on its path along seven thousand feet
downhill reaching the imposing FalconNest fortress.
The glorious fortress deterred the advance of the avalanche saving the village of
Ivarstead. Yet, its structure was destroyed and its inhabitants were
killed.
Ivarstead and the FalconNest fortress were led by the Jarl Barumutt, a bastard brother of Laila Law Giver, the Jarl of Riften. They
divided the land in the attempt to stop the dangerous threat of a large
invasion of savages known as RedSkulls. The people in Ivarstead are
suffering from the lack of a leadership and security, from their
resources destroyed, and from starvation. They fell in times of darkness
and gloom.
Laila now finds herself shaken and Riften is in financial crisis caused by the civil war, the population of Ivarstead has been
abandoned to face their doom. Will this be the end of the tale? Or will
another stand up for the hold and secure it’s future?
How Do I Start The Quest?
Go to Ivarstead, near the castle and search for Goldur in the warehouse
that sits on top of the stables, he will sell you a Shed for you to rest
in and store your equipment – this is when you can start main quest.
(Remember in case the dialogue does not Appear: save the game and load
again in front of Goldur)
How to start?
Go to Falconnest castle in Ivarstead speak with Goldur in warehouse upstairs of stable!
If dialogues no show in Goldur save game in front of Goldur and load now work!
Features
The Quest
The Quest was made to be as immersive as possible, the mod features over
400 lines of quest dialogue that aims to fit seamlessly into the world
of Skyrim without breaking immersion or disobeying lore. It consists of
rebuilding the fortress FalconNest, meeting the various demands of the
population and containing the threat of RedSkulls. It should take about
eight hours to complete.
The Castle
New Enemies
A new kind of enemy now haunts the forests of Riften; The Redskulls are a
wild tribal cult that paint their skin for camouflage, and hide among
vegetation throughout their native territory of The Rift. They travel in
bands and pillage local villages and settlements in the dead of night.
They are commanded by the cult’s great mentor Malathar. He is a powerful
mage who hides in the vast forests of The Rift.
New Areas
Several new areas have been added by the mod, including the fort of the
Redskulls, a new Alchemy shop, an Arena, new houses, a mine and more.
Some are only available for construction after the completion of the
mod’s main quest line.
Take Care of Your Reputation!
Your actions will be judged by your citizens! If you uphold a respectable
reputation, you will be adored by your populace, who will give you
gifts, and you can sleep easy knowing that you will not be assassinated
in the night. Or if you so wish, you can choose to be known as a cruel
tyrant who exploits his or her people, hosting lavish feasts while the
people starve. The choice is yours, and you must face the consequences…
Because yes, there are consequences!
How Can I Build My Reputation?
You can build your reputation by meeting the everyday demands of running a
hold, treating your people fairly. Everyday issues can be solved by
consulting Arnold, and your decisions will influence your reputation –
make kind and fair decisions, throw parties at your own expense, pay for
arena events and give you’re a people a varied diet, and tax them
fairly – you’ll be fine.
What Will Damage My Reputation?
When governing the hold with Arnold, cruel or unjust choices will degrade
your reputation. As well as this, doing things like sending your guards
to extort people, collecting bribes to release criminals, hosting feasts
paid from the public purse, not feeding your citizens and high taxes
will also garner you a poor reputation.
How Do I Check My Reputation?
Speak to Arnold and ask about your reputation, he will tell you your current
status. It is important to remember that it is not one or two actions
that will change your reputation, but the accumulation of good or bad
actions over an extended period of time. Don’t expect mobs of angry,
starving villagers to be cheered up by an Arena match and a Sweetroll!
Setting Tax Rates
You can set tax rates by talking to Arnold, higher rates will generate
negative reputation, and lower rates will generate a positive
reputation, as well as moderate taxes not giving too much in the way of a
positive or a negative reputation. Rates as well as income from your
investments in gold are deposited directly into the treasury chest, near
the throne.
Food Management
Every day the inhabitants of Ivarstead consume a certain amount of food. The
food is stored in a barrel in Goldur’s warehouse. The amount consumed
varies depending on the variety of food that is in the barrel, the more
varieties of food there are in the barrel, the happier the people will
be, and subsequently your reputation will also rise. If variety of food
is missing from the barrel, people will go hungry and your reputation
will fall concurrently. You must replenish the barrel to stop this.
You can import food from other cities until you establish a
self-sustainable level of consumption, just talk to Goldur to establish
trade connections and import food. To achieve a balanced level of
consumption you need to build buildings that produce foods such as the
Hunter’s Guild and Wheat Farms that produce food daily and deposit food
in the barrel directly.
Not all types of foods are consumed by the people, check the list of food added to the barrel.
Management of Prison
There are a variety of actions available to perform on imprisoned citizens.
You can execute, torture, collect bribes, leave prisoners trapped, put
them in the cage, pardon crimes as and when desired, but depending on
their crime and your attitude, this decision making can affect your
reputation. If you execute serious criminals or RedSkulls nobody will
oppose it, but if you execute a petty thief who stole vegetables because
they were hungry this will make mobs of your populace!
Construction of New Buildings
New buildings can be built by talking to Icarus. New buildings earn extra
revenue, deposited in your chest. Buildings will also enable you to
produce products that can be exported, as well as food for your
citizens. Any generated food or revenue will be deposited as normal in
Goldur’s Barrel or the Treasury chest.
For each new building you build, you will be able to monitor exactly which buildings produce
income, food or export products. The following buildings are available
for construction:
The following are available from Icarus after completing the quest:
Import and Export
You can import food for the people by talking to Goldur. You can also
export the products produced by Ivarstead, by putting them in the export
chest and talking with Goldur.
Feast and Events
You can organize feasts in the Feast Hall, and events in the arena, just
talk to staff at the arena or around the throne. If events like feasts
and arena matches are paid for by you, this will increase your
reputation – if you steal from the public purse to pay for these events,
this will degrade your reputation. The event lasts 12 hours and will
end automatically at the end of this period.
Hire new servants
You can hire new servants by talking to Arnold; they will attend court
feasts and dinners that you host. You will have the option to employ the
following:
New Companions
After completing the quest you can hire new guards and companions. Four new
followers will be available in the barracks at your disposal; they are
your bodyguards and are active members of your court.
New Amors
Two sets: Guard of Ivarstead armor you can forge in Iron, and Jarl armor
you can take in secret passage of jarl bedroom when you end quest.
Installation
(can cause freezes and falls, especially at parties of court you can try change the load order to try to use two mods)
-Troubleshooting:
1. If Goldur’s dialog does not show:
Save your game while standing next to Goldur. Then load your game save that
you just made and speak to him again, his dialog should now load.
2. If NPC voices sound too loud:
Go to optional files, download the «Voices_More_Low_Volume» file. Courtesy of Gerakus!
3. If your FPS is low or drops at «X» location:
I have placed many new objects in Ivarstead and around the castle.
Because of this, there will be some FPS loss for some people. We like to
run ENB/Flora/HD Textures/Water/Grass type mods that make our Skyrim
look awesome. This is great but does come with a price, so I suggest one
or both of the following mods.
Both files help with game performance and improve FPS.
4. If you’re experiencing CTD’S or freezing:
Make sure you have the latest version of Skyrim. Try the above two mods,
possible FPS or uncompressed graphics causing your machine to work
overtime or all the graphic enhancing mods you’re running could be the
issue. You can also adjust my mod up or down in the load order as you
see fit to avoid any possible conflicts with your other mods.
5. If you’re wondering if this mod compatible with «X» mod:
Any mod that modifies Ivarstead and locations around it, there is a big
chance of conflict issues. I don’t have a list of all the mods that may
or may not conflict, I would just use common sense when installing mods.
First backup your game Data file then install my mod and test it out.
6. If you used the console and you now have «X» problem:
First off, don’t be a cheater. Secondly, this mod has a script and triggers
that you need to follow. If you have found yourself somewhere and your
quest is broken because you used the console, just reload a save before
you used the console and read the guide for help, thank you.
I want to to say THANKS to all, that have endorsed, voted, donated and supported my work – you’re the best! 😀
Some of the changes may take a few days until work properly.
1- Music bug should now be fixed.
2- Freezing during hosting a party in the castle should now be fixed.
3- Vilja the follower is now compatible.
4- I improved the removal of system music upon exiting. If you exit the
arena or castle during events, the music should now stop for that event.
5- Removed the useless lever in the treasure room.
6- Added an optional ESP file with reworked textures with lower detail to improve FPS.
1- Fix navmesh follower bug in when enter or exit in Ivarstead.
2- Now disable light outside FalconNest and Ivarstead during day (improve fps)
3- Removed witch head in fort Redskull that start companion quest.
4- Should be better compatibility with other mods.
5- Optional file Dark lights in FalconNest castle to evil characters.
5- Other minor fix.
Credits
Translation
Cristiane Bouger (translation from Portuguese to English.)
Sr. Aarchduke (translation my poor English to good English.)
Sage Halo (Captain Magnus)
Randy Westbrook(Arnold the steward)
Joe Winters(farmer type01)
Harry Tinkler(Goldur)
Rilith the Rogue (Icarus & Guards)
Serithi (prisoner & worker)
Andre Oseguera(Worker type02)
Jonathan Pegher(alert man arena & court)
Anders Jakob Sivesind (Farmer type02)
JT Decker(Main Goldur)
Ivan «Corvius» Leal
Amalurian
Yang Leon
Noah Bordsen