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EVG Animation Variance

File information

Last updated

Original upload

Created by

Uploaded by

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Tags for this mod

About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Nexus requirements

Mod nameNotes
Dynamic Animation ReplacerLatest version. If you comment asking why NPC stuff isn’t working I can check which version you have and I will call you out LMAO

Credits and distribution permission

Author notes

There’s a lot of nos up there but really just tell me that you’re doing something with my stuff and its cool lol

File credits

Felisky, for Dynamic Animation Replacer
tktk for Animation Tools N3

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Everglaid’s Animation Variance
Animation variety for Dynamic Animation Replacer

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems : Yes(?)

PCEA : Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move : Will have priority over this mod.

EVG Conditional Idles : are you serious

cookeh’s conditional and random idles : Yes.

Torch Module :
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
If you’re a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.

Custom Racial Animation Path : The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P

Why is this not a part of Conditional Idles?
I don’t know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There’s potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Indoor torch

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Recommended:
360 Movement Behaviour, CGO
(For improved animation blending &/or using the optional player walk/run)
AI Overhaul
(Makes NPCs use unused vanilla animations in their schedules)
While I don’t have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.10+
(And it’s requirements.)
Please endorse these mods, this wouldn’t have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only.

Modules:

Miscellaneous
Alternate animations for some things that I’ve seen players dislike/complain about, as well as some animations that could simply use variety.

Future plans:

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

EVG Animation Variance

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Nexus requirements

Mod nameNotes
Dynamic Animation ReplacerLatest version. If you comment asking why NPC stuff isn’t working I can check which version you have and I will call you out LMAO

Credits and distribution permission

Author notes

There’s a lot of nos up there but really just tell me that you’re doing something with my stuff and its cool lol

File credits

Felisky, for Dynamic Animation Replacer
tktk for Animation Tools N3

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Everglaid’s Animation Variance
Animation variety for Dynamic Animation Replacer

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems : Yes(?)

PCEA : Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move : Will have priority over this mod.

EVG Conditional Idles : are you serious

cookeh’s conditional and random idles : Yes.

Torch Module :
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
If you’re a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.

Custom Racial Animation Path : The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P

Why is this not a part of Conditional Idles?
I don’t know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There’s potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Indoor torch

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Recommended:
360 Movement Behaviour, CGO 
(For improved animation blending &/or using the optional player walk/run)
While I don’t have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.20+
Please endorse DAR, this wouldn’t have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only.

Modules:

Miscellaneous
Alternate animations for some things that I’ve seen players dislike/complain about, as well as some animations that could simply use variety.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

EVG Animation Variance

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Nexus requirements

Mod nameNotes
Dynamic Animation ReplacerLatest version. If you comment asking why NPC stuff isn’t working I can check which version you have and I will call you out LMAO

Credits and distribution permission

Author notes

There’s a lot of nos up there but really just tell me that you’re doing something with my stuff and its cool lol

File credits

Felisky, for Dynamic Animation Replacer
tktk for Animation Tools N3

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Everglaid’s Animation Variance
Animation variety for Dynamic Animation Replacer

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems : Yes(?)

PCEA : Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move : Will have priority over this mod.

EVG Conditional Idles : are you serious

cookeh’s conditional and random idles : Yes.

Torch Module :
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
If you’re a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.

Custom Racial Animation Path : The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P

Why is this not a part of Conditional Idles?
I don’t know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There’s potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Indoor torch

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Recommended:
360 Movement Behaviour, CGO
(For improved animation blending &/or using the optional player walk/run)
AI Overhaul
(Makes NPCs use unused vanilla animations in their schedules)
While I don’t have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.10+
(And it’s requirements.)
Please endorse these mods, this wouldn’t have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only.

Modules:

Miscellaneous
Alternate animations for some things that I’ve seen players dislike/complain about, as well as some animations that could simply use variety.

Future plans:

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

EVG Animation Variance

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Nexus requirements

Mod nameNotes
Dynamic Animation ReplacerLatest version. If you comment asking why NPC stuff isn’t working I can check which version you have and I will call you out LMAO

Credits and distribution permission

Author notes

There’s a lot of nos up there but really just tell me that you’re doing something with my stuff and its cool lol

File credits

Felisky, for Dynamic Animation Replacer
tktk for Animation Tools N3

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Everglaid’s Animation Variance
Animation variety for Dynamic Animation Replacer

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems : Yes(?)

PCEA : Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move : Will have priority over this mod.

EVG Conditional Idles : are you serious

cookeh’s conditional and random idles : Yes.

Torch Module :
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
If you’re a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.

Custom Racial Animation Path : The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P

Why is this not a part of Conditional Idles?
I don’t know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There’s potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Indoor torch

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Recommended:
360 Movement Behaviour, CGO 
(For improved animation blending &/or using the optional player walk/run)
While I don’t have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.20+
Please endorse DAR, this wouldn’t have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only.

Modules:

Miscellaneous
Alternate animations for some things that I’ve seen players dislike/complain about, as well as some animations that could simply use variety.

Источник

Please log in or register

To enjoy the benefits of Nexus Mods, please log in or register a new account

EVG Animation Variance

File information

Last updated

Original upload

Created by

Uploaded by

Virus scan

Tags for this mod

About this mod

Adds variety to existing animations, through NPC personality types, conditions, or just randomly.

Nexus requirements

Mod nameNotes
Dynamic Animation ReplacerLatest version. If you comment asking why NPC stuff isn’t working I can check which version you have and I will call you out LMAO

Credits and distribution permission

Author notes

There’s a lot of nos up there but really just tell me that you’re doing something with my stuff and its cool lol

File credits

Felisky, for Dynamic Animation Replacer
tktk for Animation Tools N3

Donation Points system

This mod is opted-in to receive Donation Points

Version 1.0

Everglaid’s Animation Variance
Animation variety for Dynamic Animation Replacer

Adds variety in currently existing animations based on NPC personality types, conditions, or just randomly, to make Skyrim feel a bit more diverse.
Some animations are done from scratch by hand, others as minor adjustments to the vanilla animations.

General: DAR priority values are set extremely low to allow other mods to have priority over this one.

Nemesis/FNIS/CGO/AGO/Other Animation Replacers & Systems : Yes(?)

PCEA : Idles in PCEA will always have priority over mine. Remove any idles if you want the repurposed ones to work.

Random Idles/Sexy Move : Will have priority over this mod.

EVG Conditional Idles : are you serious

cookeh’s conditional and random idles : Yes.

Torch Module :
Compatible with new torch types (Everlight) and torch replacers (Medieval Torches.) Proper torch wield will look funny with Tilted away, but is still compatible.
If you’re a user of Proper torch wield for 1st person purposes, I recommend going with the modular part of the FOMOD to not install my tilted version.

Custom Racial Animation Path : The priority numbers for that mod were set very high, will need personal tweaking based on your DAR mods. hehe C.R.A.P

Why is this not a part of Conditional Idles?
I don’t know. This is more about spicing up vanilla, making it not look so samey- think of it like trying to make a badly tiled texture look better. There’s potential, you just need to tweak it a little. Conditional Idles is more like adding new things or new animations to explore, also uses other mods as hooks to add content. This is staying vanilla. probably.

Folder numbers so I can edit your mod?
702: Tilted away
704: Higher
706: Indoor torch

-1714: Idle Variants 1
-1716: Idle Variants 2

-310: Elder Animations
-314: Child Animations
-316: Young Female Animations
-318: Imperial/Penitus Animations
-320: Egoistic Animations

-350: Optional NPC type to player animations

-420: Alternate Wounded
-424: Smooth Floating Animations
-426: Alternate Laying Down

Script Lag?
No. Thank and endorse Felisky for DAR.

What mods are you using in the video/screenshots?
Final 20 seconds of the video shows a quick list of everything character wise. My nexus profile bio shows other things.

Recommended:
360 Movement Behaviour, CGO
(For improved animation blending &/or using the optional player walk/run)
AI Overhaul
(Makes NPCs use unused vanilla animations in their schedules)
While I don’t have a specific walk animation to recommend, adding in a replacer will make the ones from this mod stand out more.

Requires:
Dynamic Animation Replacer 1.10+
(And it’s requirements.)
Please endorse these mods, this wouldn’t have been possible without them.

Installation:
Please use a mod manager.
You can uninstall safely at any time, no scripts or savegame changes are in the mod.

All modules are optional and somewhat customizable through a FOMOD installation.
If you only want the torch bit, or just the player idles, you can do that.
Everything is 3rd person only.

Modules:

Miscellaneous
Alternate animations for some things that I’ve seen players dislike/complain about, as well as some animations that could simply use variety.

Future plans:

Источник

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